Shartak

Out of Character => Suggestion Discussion => Topic started by: Sweedee on May 15, 2019, 01:56:55 AM

Title: Excess AP bleed off when fungi sick.
Post by: Sweedee on May 15, 2019, 01:56:55 AM
If sick from fungi, at full AP, and alive, the game should force the fungi sickness to progress an AP.

This could be a skill if necessary.
Title: Re: Excess AP bleed off when fungi sick.
Post by: Simon on July 04, 2019, 02:14:30 PM
Part of the problem is that if you don't do any actions, nothing happens to your character (apart from being attacked but those actions are triggered from another player/npc). AP isn't added on a regular tick event but is calculated from assorted dates when you go to the main game page.

More investigation required.
Title: Re: Excess AP bleed off when fungi sick.
Post by: Neil Tathers on July 11, 2019, 02:44:09 PM
Then I think a solution to this is just to give us double AP Regeneration!
Title: Re: Excess AP bleed off when fungi sick.
Post by: Weeps on October 06, 2019, 01:53:31 PM
Tathers talks truth this time.
Title: Re: Excess AP bleed off when fungi sick.
Post by: Cobalt Manticore on June 08, 2020, 05:45:39 PM
IP Hits run out quick at times, Hit/Miss ratios go cursedly, never could figure those out either. :kittysleepsmilie: Rough going so far the sTnDrDtH time around. :coffee: Just me complaining.