Author Topic: Excess AP bleed off when fungi sick.  (Read 7441 times)

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Offline Sweedee

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Excess AP bleed off when fungi sick.
« on: May 15, 2019, 01:56:55 AM »
If sick from fungi, at full AP, and alive, the game should force the fungi sickness to progress an AP.

This could be a skill if necessary.

Offline Simon

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Re: Excess AP bleed off when fungi sick.
« Reply #1 on: July 04, 2019, 02:14:30 PM »
Part of the problem is that if you don't do any actions, nothing happens to your character (apart from being attacked but those actions are triggered from another player/npc). AP isn't added on a regular tick event but is calculated from assorted dates when you go to the main game page.

More investigation required.

Offline Neil Tathers

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Re: Excess AP bleed off when fungi sick.
« Reply #2 on: July 11, 2019, 02:44:09 PM »
Then I think a solution to this is just to give us double AP Regeneration!
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Offline Weeps

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Re: Excess AP bleed off when fungi sick.
« Reply #3 on: October 06, 2019, 01:53:31 PM »
Tathers talks truth this time.

Offline Cobalt Manticore

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Re: Excess AP bleed off when fungi sick.
« Reply #4 on: June 08, 2020, 05:45:39 PM »
IP Hits run out quick at times, Hit/Miss ratios go cursedly, never could figure those out either. :kittysleepsmilie: Rough going so far the sTnDrDtH time around. :coffee: Just me complaining.
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