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Author Topic: Mornington Crescent (Shartak edition)  (Read 17833 times)
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Somaut - Servant of the empty wastes.
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« on: March 17, 2008, 05:07:47 AM »

Mornington Crescent = Santas Grotto
Starting point = Shipwreck

We're using the revised Mornington Crescent rules from 1993 (revised October), obviously making the necessary conversions to Shartak, only using legitimate moves (get the Barney-fife files from the website if you need to).

Also, a maximum of only one play per day (24 hours).

A winning move will only be validated if unanimously accepted by all players.
« Last Edit: March 17, 2008, 05:11:15 AM by Somaut - Servant of the empty wastes. » Logged

Somaut - Servant of the empty wastes.
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« Reply #1 on: March 17, 2008, 05:10:19 AM »

I guess I'll open, we can keep it simple for the first few rounds.

Shipwreck to Shark Island.
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Cavendish
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« Reply #2 on: March 17, 2008, 07:57:27 AM »

Gad, been a while since I've played this... forgive a rusty player.

Shark Island to Derby
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Somaut - Servant of the empty wastes.
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« Reply #3 on: March 17, 2008, 09:34:33 AM »

Gad, been a while since I've played this... forgive a rusty player.

Shark Island to Derby

I assumed we were playing multiplayer rather than co-op, so shouldn't you begin at the ship wreck as well... oh I see, a piggy back on the first move? Sneaky. At any rate I don't think you can play two water crossings in the same move.
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Cold Seether
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« Reply #4 on: March 17, 2008, 12:22:11 PM »

Ha! Somaut starts the game, professes a desire to keep it simple, attempts to achieve unanimity in agreement to the winning move (which is impossible due to Lord McElhenry's Own St. Patrick's Day 18th Rule Subset, of course), and then fails to make a move during a post. I can't get a spoon count on this, and my head is spinning. I'll just make the simplest of maneuvers and pray that someone more wily can use these errors to his benefit...

3) Derby to Wiksik
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Roman Totale
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« Reply #5 on: March 17, 2008, 07:02:09 PM »

Of course the fact that it is St. Patrick's Day forbids movement through grassland due to the presence of snakes.

I'll make quite an audacious move now:

Wiksik to the swamp area in the North East of Shartak!

You'll notice I'm utilising the Finsbury Rules for that move.
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Tom Failur
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« Reply #6 on: March 17, 2008, 07:05:15 PM »

Swamp area to the ruins South of the wreck.

I assume stickles are orthodox.
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Cavendish
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« Reply #7 on: March 17, 2008, 07:09:14 PM »

Quote
At any rate I don't think you can play two water crossings in the same move.
That only came into play recently. See the first post to see which revision we're on.
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Javier Sortani
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« Reply #8 on: March 17, 2008, 08:14:23 PM »

And, of course, the obvious move is ruins south of the wreck to Fort Creedy.  I'm sure everyone saw that coming....
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Cavendish
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« Reply #9 on: March 17, 2008, 08:20:14 PM »

Actually I had a better one lined up  Angry


Blast this 24 hour rule!
« Last Edit: March 17, 2008, 08:22:06 PM by Cavendish » Logged

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Javier Sortani
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« Reply #10 on: March 17, 2008, 08:27:15 PM »

I think I know the move you're thinking of, but someone could always respond with a classic Welsh Reverse, and that would put you in a bad position.
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Cavendish
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« Reply #11 on: March 17, 2008, 08:38:43 PM »

Durham reverse, you mean Tongue

To be honest, I would probably have had to have stretched the rules somewhat to do the move. 'Double swamp south of Dalpok' obviously isn't their actual name (do they have one?) but it would have enabled me to move...
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"Cats used to be worshipped as Gods. They haven´t forgotten it."
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Somaut - Servant of the empty wastes.
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The Swath moves, the Tortoise will rise.


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« Reply #12 on: March 17, 2008, 11:49:47 PM »

Ha! Somaut starts the game, professes a desire to keep it simple, attempts to achieve unanimity in agreement to the winning move (which is impossible due to Lord McElhenry's Own St. Patrick's Day 18th Rule Subset, of course), and then fails to make a move during a post. I can't get a spoon count on this, and my head is spinning. I'll just make the simplest of maneuvers and pray that someone more wily can use these errors to his benefit...

3) Derby to Wiksik

Actually, if you'd read the IMCC 'Revised ruleset for online forum play (beta)' you'd realize that it is permissible to make a post without playing a move to debate or comment upon a previous move or statement.

Here's the game so far, and I think I see what some of us are up to, and personally I find it a little underhanded:

1) Shipwreck to Shark Island
2) Shark Island to Derby
3) Derby to Wiksik
4) Wiksik to the NE swamp area
5) NE swamp area to Shipwreck ruins
6) Shipwreck ruins to Fort Creedy
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AlexanderRM
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« Reply #13 on: March 18, 2008, 12:56:43 AM »

Can anyone explain to me what the rules are... or what the heck is going on at all...
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Javier Sortani
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« Reply #14 on: March 18, 2008, 01:06:46 AM »

Can anyone explain to me what the rules are... or what the heck is going on at all...

It's very simple, really.  Like a blend of Geography and Monopoly, with a hint of some of those classic castle-building games.
« Last Edit: March 18, 2008, 01:28:56 AM by Javier Sortani » Logged
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