Shartak

Out of Character => Suggestion Discussion => Topic started by: Killian on February 19, 2013, 01:47:43 AM



Title: Haunting Needs a Nerf
Post by: Killian on February 19, 2013, 01:47:43 AM
Basically what Neil said about his conga line of creepers. An army of ghosts can tag along a character to the ends of the earth island with absolutely no risk. Put into the context of ghost(s) with nothing better to do, ie, throwaway alts, they now have a distasteful amount of tenacity at their disposal. This is an inverse pyramid of mechanics and requires balancing. More than that, it's pretty lame.

In other games, homing abilities are set to a limited number of charges, or set to a cooldown timer, to inhibit their potency. Limiting the charges makes more sense for Shartak. Other options for tweaking the skill are welcome for discussion.


Title: Re: Haunting Needs a Nerf
Post by: Cold Seether on February 19, 2013, 04:22:10 AM
It seems to me that the folks being haunted are the ones doing things to deserve to be haunted. Think of yourself as Tiger Woods and they as your gallery.


Title: Re: Haunting Needs a Nerf
Post by: andrewbuff on February 19, 2013, 05:09:16 AM
http://www.youtube.com/watch?v=ZxxPLDZnqwA
they spelled "haunters" wrong though.


Title: Re: Haunting Needs a Nerf
Post by: Tuttle Freely on April 25, 2013, 01:28:04 AM
It seems to me that the folks being haunted are the ones doing things to deserve to be haunted. Think of yourself as Tiger Woods and they as your gallery.

I would somewhat agree; folks being haunted should be tracked by a live player character for whom the outcome is largely unknown. One can think of themselves as Tiger Woods only if the other trackers are pro-golfers playing in the same tournament, subject to the same risks and rewards.

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A mechanic that allows a player to inevitably reach the location of their killer is really too informative. Now we know you like to hide here rather than somewhere else altogether. That type of information should require a bit of guesswork and effort.

*One thing that might be done as a fix is to make all tiles appear black once a player chooses to haunt her/his killer. This way there is no free scouting. Thematic reasoning is that the thirst for revenge is blinding and singular in focus. Then the ghost can wail for damage.


Title: Re: Haunting Needs a Nerf
Post by: error on April 25, 2013, 02:22:23 AM
My Last Laugh character has been haunted and has been doing a bit of haunting. And I enjoyed both. I like talking to ghosts that are haunting, it give Last Laugh a captive audience and he'd love that. 8-)

Personally I'm not too annoyed with the haunting function.


Title: Re: Haunting Needs a Nerf
Post by: jaqs on April 25, 2013, 03:28:03 AM
If you don't want to be haunted by someone then don't kill them...?

:)


Title: Re: Haunting Needs a Nerf
Post by: Cold Seether on April 25, 2013, 06:53:19 AM
If you don't want to be haunted by someone then don't kill them...?

:)

That's one of those pieces of advice along the lines of "Never get involved in a land war in Asia" or "The Cobra wouldn't have bit you if you'd refrained from French kissing it." Yet another piece of pointless advice that is impossible to accept.


Title: Re: Haunting Needs a Nerf
Post by: andrewbuff on April 25, 2013, 07:22:08 AM
i heard its also not wise to tug on supermans cape, spit into the wind, pull the mask off that ol' lone ranger or for that matter, mess around with jim.


Title: Re: Haunting Needs a Nerf
Post by: Killian on April 25, 2013, 03:04:44 PM
Oh, I actually posted this? All right then.

Cold Seether, true, true, all true, but my infix was that throwaway alts could drag down another player's game just to grief them. What if there was a lone sheriff fending off pkers from their town? A rather unsavory sort of griefer could simply track him with an ghost alt they'd only need only log in briefly to do so. As far as I could tell it wouldn't trigger a curse. That sort of zoning ability is quite a bit of power.

Here is another side of the point. Almost missed this, giving this newbie recognition for clarity of mind, thanks Tuttle! (I'm not biased at all!)

A mechanic that allows a player to inevitably reach the location of their killer is really too informative. Now we know you like to hide here rather than somewhere else altogether. That type of information should require a bit of guesswork and effort.


Title: Re: Haunting Needs a Nerf
Post by: jaqs on April 25, 2013, 03:26:39 PM
If you don't want to be haunted by someone then don't kill them...?


That's one of those pieces of advice along the lines of "Never get involved in a land war in Asia" or "The Cobra wouldn't have bit you if you'd refrained from French kissing it." Yet another piece of pointless advice that is impossible to accept.

All very good advice really... Sorry though. It was the best I could come up with at 3am. :)

It still seems to me that in killing another player there should be some sort of risk involved...repercussions? But it is not guaranteed that a player will have the skill for haunting so it is just a potential risk. There are a couple of other limitations as well. Maybe there should be a chance that the ghost would fail or be led the wrong way? If so I think it should be a small chance...?


Title: Re: Haunting Needs a Nerf
Post by: Muad'Dib on April 25, 2013, 04:03:22 PM
IMO currently the repercussions for spirits compared to those who are living are kinda out of balance. You see, when you kill and are alive there's always the risk that you'll die afterwards, and that risk was there even before the skill. Spirit players have actually nothing to lose, and this skill takes away even that. Even exorcism isn't that much of a big deal. Well, usually,. it's still pretty annoying when you are in the SH and someone summons you elsewhere and then throws you away but you can always float back... I still can't help it being surprised about the fact that this skill was implemented among all the other suggestions there have been recently. Opinions are like nipples, anyway, so it doesn't matter...

I kinda lost the point I was going to halfway through my post, but anyway I'm kinda against this skill the way it currently is... however it's not like it makes too much of a difference from before :-\


Title: Re: Haunting Needs a Nerf
Post by: jaqs on April 25, 2013, 05:24:40 PM
IMO currently the repercussions for spirits compared to those who are living are kinda out of balance. You see, when you kill and are alive there's always the risk that you'll die afterwards, and that risk was there even before the skill. Spirit players have actually nothing to lose, and this skill takes away even that. Even exorcism isn't that much of a big deal. Well, usually,. it's still pretty annoying when you are in the SH and someone summons you elsewhere and then throws you away but you can always float back... I still can't help it being surprised about the fact that this skill was implemented among all the other suggestions there have been recently. Opinions are like nipples, anyway, so it doesn't matter...

I kinda lost the point I was going to halfway through my post, but anyway I'm kinda against this skill the way it currently is... however it's not like it makes too much of a difference from before :-\

I think I see your point. (Not about the nipples though.. that is just well.. eh?)


Title: Re: Haunting Needs a Nerf
Post by: Cold Seether on April 25, 2013, 05:40:44 PM
What if there was a lone sheriff fending off pkers from their town? A rather unsavory sort of griefer could simply track him with an ghost alt they'd only need only log in briefly to do so. As far as I could tell it wouldn't trigger a curse. That sort of zoning ability is quite a bit of power.

I knew a guy who had that sort of gig once. Lonely job, from what I was told, and it ended up killing the guy.

I don't know. Maybe that haunting would bring the bad guys closer. The problem is knocking off the vermin was that they always had holes to hide in, far from the chilly grasp of justice. If something was to bring them into the open, they can be tracked. If they can be tracked, they can be killed. Or so I heard from the dead guy.


Title: Re: Haunting Needs a Nerf
Post by: Killian on April 25, 2013, 06:29:59 PM
You see, when you kill and are alive there's always the risk that you'll die afterwards, and that risk was there even before the skill. Spirit players have actually nothing to lose, and this skill takes away even that.

  • Spirit players lack the richer experience that living players do. The variety of tropes that come from the normal playstyle just stomps over spirit gameplay. Unfortunately there are players who are fine with being a ghost with a mini god complex.
  • My problem with Haunting is that it allows a high reward factor for a one dimensional playstyle. For a game that is stagnant in growth there shouldn't be opportunities to turtle unwaveringly. As said, even with exorcism there's little reason for a spirit to play cautiously. They just have to get from point A to point B and Wail. Even NPCs are more interesting than some of the ghosts out there.
  • I saw your point about the nipples (but still, lol, what?), which is why I used the ever scientitfic bullet points.


Title: Re: Haunting Needs a Nerf
Post by: Killian on April 25, 2013, 06:38:49 PM
I don't know. Maybe that haunting would bring the bad guys closer. The problem is knocking off the vermin was that they always had holes to hide in, far from the chilly grasp of justice. If something was to bring them into the open, they can be tracked. If they can be tracked, they can be killed. Or so I heard from the dead guy.

Baiting is good, but from the other thread we know a PKer can cover their tracks completely with coordination from other characters (likely zergs). For a successful bait, town defenders need to be a step ahead, but I would be discouraged knowing the game mechanics offer a multiplicative edge for the opposition. I don't like the advantages that comes with haunting or a carpet of twenty feet.


Title: Re: Haunting Needs a Nerf
Post by: Neil Tathers on April 25, 2013, 06:51:18 PM
At once Aphetto Kabal had three ghosts haunting him.  Not once did these ghosts actually kill him, they actually killed a person who was attacking me at the time, which was humorous.

What was bad about it was the fact they took it personally.  I mean, come on, you where in York and not from York.  Just give the guy tea!


Title: Re: Haunting Needs a Nerf
Post by: andrewbuff on April 26, 2013, 01:15:24 AM
ive seen ladies who had breast cancer who got their chests tattooed, it didnt look like they had nipples. men's nipples are also useless. muad are you a feminist? i like the idea of a cooldown or limit to the use, but would it really be effective, i mean, its not like a ghost can find their murderer and immediately wail them to death, that kind of stuff takes a good amount of time to see any progress, at least in my experience. maybe we could have a new skill to make pumpkins stronger, or add it to faith. you know, like how a cross is only useful against a vampire if the person holding it has a strong faith. (i recently watched hellboy: blood and iron)


Title: Re: Haunting Needs a Nerf
Post by: Anthor on April 26, 2013, 01:30:37 AM
Killy's quote (in his sig block) about the nipples is what brought me to this thread!


Title: Re: Haunting Needs a Nerf
Post by: Graagh on April 26, 2013, 01:47:32 AM
Budd Dwyer has been haunting me for three months now.  Has yet to kill me or even get close.  A minor annoyance at best.


Title: Re: Haunting Needs a Nerf
Post by: Muad'Dib on April 26, 2013, 05:28:24 PM
(Not about the nipples though.. that is just well.. eh?)

Everyone has them. Some have firm points, some are barely discernible through layers, and some are displayed at every opportunity regardless of whether the audience has stated "I am interested in your nipples" or not. Cats have nineteen.


Title: Re: Haunting Needs a Nerf
Post by: andrewbuff on April 27, 2013, 12:22:35 AM
pretty sure when were developing in the womb we have rows as well, i believe its why some people are born with a third. could easily be wrong though.


Title: Re: Haunting Needs a Nerf
Post by: Muad'Dib on April 27, 2013, 09:32:36 AM
pretty sure when were developing in the womb we have rows as well, i believe its why some people are born with a third. could easily be wrong though.
does that happen to women, too? I can't decide whether that would be cool or really creepy.


Title: Re: Haunting Needs a Nerf
Post by: Raffles on April 27, 2013, 10:25:56 AM
Cats have nineteen.

I have just flipped my cat over and counted. You are a liar. After counting, I am left with only 8 and a very annoyed cat.

I've only managed one kill with Haunting, but it was very satisfying.


Title: Re: Haunting Needs a Nerf
Post by: Muad'Dib on April 27, 2013, 10:53:57 AM
Cats have nineteen.

I have just flipped my cat over and counted. You are a liar. After counting, I am left with only 8 and a very annoyed cat.

It's been so long since last I saw a cat :'( I had two so maybe that's the source of the confusion.


Title: Re: Haunting Needs a Nerf
Post by: Killian on April 28, 2013, 03:57:56 AM
Cats have nineteen.

I have just flipped my cat over and counted. You are a liar. After counting, I am left with only 8 and a very annoyed cat.

I've only managed one kill with Haunting, but it was very satisfying.

If I were quoting an ugly guy hostessing via suicidal emo girl I couldn't possibly be judged for relaying that information, but I could be judged for quoting them in the first place.


Title: Re: Haunting Needs a Nerf
Post by: Muad'Dib on May 27, 2013, 12:50:12 PM
Cats have nineteen.

I have just flipped my cat over and counted. You are a liar. After counting, I am left with only 8 and a very annoyed cat.

I've only managed one kill with Haunting, but it was very satisfying.

If I were quoting an ugly guy hostessing via suicidal emo girl I couldn't possibly be judged for relaying that information, but I could be judged for quoting them in the first place.

took me a couple of reads but I lol'd


Title: Re: Haunting Needs a Nerf
Post by: Killian on May 27, 2013, 07:15:00 PM
A media major told me I write prose better heard out loud. I don't agree because no one should read anything I write out loud.


Title: Re: Haunting Needs a Nerf
Post by: Muad'Dib on May 27, 2013, 09:12:35 PM
A media major told me I write prose better heard out loud. I don't agree because no one should read anything I write out loud.

I always read what you write out loud to my imaginary friends. I tell them it's modern poetry and then we have heated discussions about which it's the best side of the rack to hang the underwear and which the t-shirts.

I'm kinda bored yet I have a lot of stuff to do. I'm reading this novel about cats, and the other day a cat died and then the other cat changed his name so he had part of the dead cat's name in his name and that was soooooo cute because he is such a tsundere.

You know I've been trying to figure out what is this "kind" (race? whatever) of girl called. They have like fair skin and black straight-ish hair (a bit wavy, sometimes). Sometimes they have freckles, I think, but I dunno. I read once somewhere that they were "british" but somehow that hasn't helped my research any. I'm kinda pissed off at this point because I keep seeing them out in the city or in the subway and stuff but I dunno, I'm not gonna walk over and TALK to them or anything! Jesus. I miss my cats, too.


Title: Re: Haunting Needs a Nerf
Post by: andrewbuff on May 27, 2013, 10:35:20 PM
you hang your underwear?


Title: Re: Haunting Needs a Nerf
Post by: Muad'Dib on May 28, 2013, 03:09:58 PM
I don't like using a drying machine because socks get lost, so I just dry my clothes the slow way I guess. I enjoy the process of putting everything on the wire-things. Putting them away afterwards is a drag, tho.


Title: Re: Haunting Needs a Nerf
Post by: Killian on May 28, 2013, 07:45:04 PM
They make washable-dryable laundry mesh bags to keep sokcs and stuff organized in one place. When my socks/eldritch unmentionables get dirty i just throw them there before washing.

...And thats why haunting needs a nerf


Title: Re: Haunting Needs a Nerf
Post by: gridflay on February 26, 2018, 10:19:11 PM
So... is haunting ever going to change? Because it really does last too long. I know I'm bringing up an ancient topic here, but I'm getting pretty tired of it. Would there be some amount of money we could pay to be rid of this? $25? $50? $100? Seriously, I'm pretty willing to do something significant to fix this.


Title: Re: Haunting Needs a Nerf
Post by: Neil Tathers on February 28, 2018, 07:37:33 PM
It's why I stopped playing my PKer character.


Title: Re: Haunting Needs a Nerf
Post by: tioram on March 10, 2018, 05:05:27 AM
I'm sure a less expensive "contact shamen" would help - 50 becomes 10, maybe people are less likely to hang around in spirit form ?


Title: Re: Haunting Needs a Nerf
Post by: gridflay on March 13, 2018, 08:54:39 AM
I'm sure a less expensive "contact shamen" would help - 50 becomes 10, maybe people are less likely to hang around in spirit form ?
No, it's mainly used for griefing. People have so many alts they can just dedicate an account to haunting and play with the rest.


Title: Re: Haunting Needs a Nerf
Post by: Simon on March 21, 2018, 08:29:50 PM
There are only 77 players with the ability to seek revenge right now. This ability should now be limited to around 50 moves - hopefully it'll be enough to still allow revenge, but not so much that it allows long term abuse.


Title: Re: Haunting Needs a Nerf
Post by: gridflay on March 22, 2018, 12:49:13 PM
There are only 77 players with the ability to seek revenge right now. This ability should now be limited to around 50 moves - hopefully it'll be enough to still allow revenge, but not so much that it allows long term abuse.

Thank you! :)