Shartak

Out of Character => Suggestion Discussion => Topic started by: Iceman on February 04, 2010, 10:48:02 PM



Title: Monthly In-Game Contests
Post by: Iceman on February 04, 2010, 10:48:02 PM
Continuing the theme of creating structured ways to play the game, I propose that there be monthly competitions or contests held, coded into the game. They would be similar to the Spirit Quests suggestion, except that players would be in competition with each other, rather than participating for their own sake.

Contests would involve such shenanigans as who can kill the most tigers/elephants/monkeys/animals/pirates/cannibals/natives/outsiders, who could visit the most locations without dying, who could heal the most HP, etc. They would last for a set period of time – 10 to 14 days seems suitable. They would be announced via Game News, and (perhaps through a new screen) only one character per account could be registered to compete.

There would be XP and item rewards for the player with the most kills/heals/whatever, and honourable mentions for second and third place. I would suggest something meaningful like 1000XP and a heavy sword, to encourage participation. Or perhaps something like an extra 5AP per day or 5 max HP until the next contest? A new statistics page would be set up, with the results of the last 12(?) contests, and also a Hall of Fame for the top 10 winners.

To further encourage people to enter, I would like to see a unique description added to the winners’ profiles. After the usual ‘they carry’ information, there would be a ‘they wear’ with the winner being awarded a medal (Outsiders) or a tribal tattoo (Natives) for each contest they win.

Again, I feel this would create a more structured environment for the new or casual player, and also for the currently-directionless or unchallenged experienced player. The possibility of an otherwise-unobtainable prize would also make it an enticing prospect. Holding them regularly would encourage people to stick around for the next one. Taken with the Maps/Quests, it would allow players to compete either against themselves, as it were, on personal quests, or against the community in the contests.

There are details required, but the concept is both simple and engaging. Contest specifics, regularity, duration and prizes could do with further discussion. The way they are inmplemented too - whether as an entirely outside event, or worked into the fabric and flavour of the game.


Title: Re: Monthly In-Game Contests
Post by: Johan Crichton on February 04, 2010, 11:20:44 PM
This has my support.  It doesn't rule out player organised competitions, but provides for something every month without requiring players to organise something.


Title: Re: Monthly In-Game Contests
Post by: Ahnaom on February 04, 2010, 11:47:13 PM
A very good and easy to implement idea.

This would require some tweaking though.
E.g. healing can be done right after attacking, you can farm a lot on other players and animals.

If Simon approves this maybe we can start building particular ideas and then vote for the best to be added?


Title: Re: Monthly In-Game Contests
Post by: Swarm on February 05, 2010, 01:49:14 AM
I was thinking of a game of capture the flag.  It would be hard to pull off, but maybe it would work. Dicuss it.


Title: Re: Monthly In-Game Contests
Post by: snico on February 05, 2010, 07:49:43 AM
I was thinking of a game of capture the flag.  It would be hard to pull off, but maybe it would work. Dicuss it.

no.

how in the world would we play a capture the flag in this game?  what does that have to do with anything in Shartak?  What does that have to do with this post?

sorry, its late and I've worked in the rain all day.  but seriously, think before posting.

To be more on topic, I love this idea Iceman... It's only Feb. 5th, can we start this month??  I think the stats thing is a must, that adds a lot to the prize, having your name up there!


Title: Re: Monthly In-Game Contests
Post by: Johan Crichton on February 05, 2010, 08:09:15 AM
I was thinking of a game of capture the flag.  It would be hard to pull off, but maybe it would work. Dicuss it.
no.
how in the world would we play a capture the flag in this game? 

We already have it.  It's called capture the conch.


Title: Re: Monthly In-Game Contests
Post by: KingBiscuit on February 05, 2010, 09:16:24 AM
How about for solidarity/bonding amongst towns/villages, certain contests could give buffs to your entire side?

If a Derbyite wins contest X, everyone from Derby gets +5HP or +5% to hit or some such.

This would encourage towns to compete against each other, maybe support champions, or hit these things up before big raids.


Title: Re: Monthly In-Game Contests
Post by: Skull Face on February 05, 2010, 12:17:57 PM
How about for solidarity/bonding amongst towns/villages, certain contests could give buffs to your entire side?

If a Derbyite wins contest X, everyone from Derby gets +5HP or +5% to hit or some such.

This would encourage towns to compete against each other, maybe support champions, or hit these things up before big raids.

Or help people from their town to farm their way to the top of the table? Benefits should be individual I think.


Title: Re: Monthly In-Game Contests
Post by: Zeek on February 05, 2010, 12:56:42 PM
how about using the stats that the game already keeps on all the characters? maby randomly pick a catagory and reward whoever shows the most growth over the course of the month?

example1: whoever chops the most jungle for february gets a -10% chance of blunting/breaking his weapons for the month of march.

example2: whichever village kills the most tigers for february gets a +10% find rate in it's weapon hut for the month of march.


Title: Re: Monthly In-Game Contests
Post by: KingBiscuit on February 05, 2010, 06:34:13 PM
How about for solidarity/bonding amongst towns/villages, certain contests could give buffs to your entire side?

If a Derbyite wins contest X, everyone from Derby gets +5HP or +5% to hit or some such.

This would encourage towns to compete against each other, maybe support champions, or hit these things up before big raids.

Or help people from their town to farm their way to the top of the table? Benefits should be individual I think.

What's wrong with helping people from your town? In other threads, people have talked about the need for conflict/intertown cooperation. What's wrong with that?


Title: Re: Monthly In-Game Contests
Post by: Iceman on February 05, 2010, 09:37:01 PM
I like that idea. But perhaps it should be limited to some sort of Grand Contest, held every three or four months? I know a lot of people don't like killing other people and blah blah blah, but for a prize like that I do feel it would have to be a player-killing contest - it needs to be worthy of the prize.

To work something like that into the game, maybe there could be a command from the spirits that the outsiders be cleansed from the island, and so attack outsider settlements. Or the other way round, the outsiders become fired up by tales of human sacrifice and cannibalism, and mount punitive raids against the villages?


Title: Re: Monthly In-Game Contests
Post by: Swarm on February 05, 2010, 09:56:30 PM
I was thinking of a game of capture the flag.  It would be hard to pull off, but maybe it would work. Dicuss it.

no.

how in the world would we play a capture the flag in this game?  what does that have to do with anything in Shartak?  What does that have to do with this post?

sorry, its late and I've worked in the rain all day.  but seriously, think before posting.

To be more on topic, I love this idea Iceman... It's only Feb. 5th, can we start this month??  I think the stats thing is a must, that adds a lot to the prize, having your name up there!
I was thinking of it as a special artifact that the outsiders are trying to steal from the natives.  Whatever floats your boat.


Title: Re: Monthly In-Game Contests
Post by: Jhonka on February 05, 2010, 10:28:08 PM
This is literally the best idea for Shartak that I've ever seen.


Title: Re: Monthly In-Game Contests
Post by: Skull Face on February 05, 2010, 10:33:40 PM
We already have a capture-the-flag type game in the conch. If we were to have another I'd like to see every heavy sword in the game broken and a single unbreakable sword Excessus that has the same pickup / drop mechanics as the conch. Would you kill for an unbreakable heavy sword that yields double XP for damage done?

What's wrong with helping people from your town? In other threads, people have talked about the need for conflict/intertown cooperation. What's wrong with that?

In principle there's nothing wrong. Until you introduce unscrupulous types into the mix. Let me illustrate with two theoretical examples:

* The Golden Bandage - Healing XP bonus given to the town that heals the most HP. Except the townspeople get busy with stabbing-and-healing, farming the reward. Even with other-town mechanisms to curtail this activity it can still be farmed by importing out-of-town target dummies. Can you ever see the shipwreck getting this kind of group reward?

* The Magic Machete - Attack bonus given to the town that kills the most enemies. A few of The Raging Yorkmen get their native alts to soften up the unclean scum in Raktam and the rest of them run their York alts into town for an extended chopping session. When they actually get the reward the situation will just become worse as all the Yorkies now have improved attack skills. You've been on the receiving end of this kind of approach, do you really need me to elaborate?

Neither of these two are achievements. As I said, nothing wrong in principle. In practice, however, I'd prefer to see rewards given for actual achievement. And if possible, for non-combat achievements, with XP awards for all participants. Defining those achievements is the difficult part.


Title: Re: Monthly In-Game Contests
Post by: Tom Failur on February 06, 2010, 12:04:43 AM
I suggested a similar thing for Anthor's game.

My thought is that the contests would be set up by the player via some sort of standard form where you could fill out a number of options as to how the contest is run.

So you pick a name for the contest then define how people score points. How people score should probably be done with a few drop-down menus with a number of options so you'd choose killing/healing/exorcising/trading then outsiders/Yorkers/elephants/squid and so on.

Prize could also be from a number of different options. Perhaps a heavy sword/gold/xp/special item or whatever else.

People should need to be a certain level in order to create contests and then there'd need to be someone who goes through them each month and chooses one to be released.


Title: Re: Monthly In-Game Contests
Post by: KingBiscuit on February 06, 2010, 01:04:44 AM
We already have a capture-the-flag type game in the conch. If we were to have another I'd like to see every heavy sword in the game broken and a single unbreakable sword Excessus that has the same pickup / drop mechanics as the conch. Would you kill for an unbreakable heavy sword that yields double XP for damage done?

What's wrong with helping people from your town? In other threads, people have talked about the need for conflict/intertown cooperation. What's wrong with that?

In principle there's nothing wrong. Until you introduce unscrupulous types into the mix. Let me illustrate with two theoretical examples:

* The Golden Bandage - Healing XP bonus given to the town that heals the most HP. Except the townspeople get busy with stabbing-and-healing, farming the reward. Even with other-town mechanisms to curtail this activity it can still be farmed by importing out-of-town target dummies. Can you ever see the shipwreck getting this kind of group reward?

* The Magic Machete - Attack bonus given to the town that kills the most enemies. A few of The Raging Yorkmen get their native alts to soften up the unclean scum in Raktam and the rest of them run their York alts into town for an extended chopping session. When they actually get the reward the situation will just become worse as all the Yorkies now have improved attack skills. You've been on the receiving end of this kind of approach, do you really need me to elaborate?

Neither of these two are achievements. As I said, nothing wrong in principle. In practice, however, I'd prefer to see rewards given for actual achievement. And if possible, for non-combat achievements, with XP awards for all participants. Defining those achievements is the difficult part.

Your sarcasm aside (and I do appreciate specifics, thank you) what you indicate are mechanical problems vulnerable to alt abuse, not problems with the concept overall. The examples you give could easily be abused by individual friends or groups to win the quests anyhow.  For town-centric quests (and I do agree with Twist that they should be rarer than the individual quests), they'd just have to be better thought out.


I strongly feel that encouraging town competition and cooperation will get new players more involved, in ways other than having to get on the forums and get into the clan metagame. The buffs don't have to be combat-oriented - maybe a town wins a quest, you get more FAKs in the resource hut, the trader drops his prices - there are a lot of possibilities.


Title: Re: Monthly In-Game Contests
Post by: Skull Face on February 06, 2010, 09:38:09 PM
Aye. Like I said, nothing wrong with the idea of town-based (or clan-base) contests in principle. Just needs to be carefully thought through.


Title: Re: Monthly In-Game Contests
Post by: FirstAmongstDaves on February 07, 2010, 07:16:25 AM
Brilliant idea.

A while ago someone (me? I lose track) suggested the idea of the towns periodically being set upon by hordes of animals. For example, a plague of 100 giant spiders might attack Wiksik. Whoever kills the most without dying wins, gets the tattoo/trophy/special item. If the town could kill all of the spiders within 48 hours then they get a town reward. If this happened once a month then engagement in the game would certainly rise.