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Armadox the Butcher
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« Reply #30 on: December 27, 2006, 01:26:28 AM » |
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Scavenger bloodhound teams, a scout and pirate and a shaman..
Tracking those who've attacked the bank, killing them, having the pirate loot the gold off the cut purse, and the shaman sending the thief's soul elsewhere.
Bloodhound teams would be the next step for Scavengerism anyways. We already have pack mentality.
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...It's not hard to find Armadox, just follow the trail of dead bodies....  Ogre philosophy on child-rearing: "Keep the best, eat the rest."
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Pike
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« Reply #31 on: December 27, 2006, 01:57:43 AM » |
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Seeing as how I"m the richest man in Shartak, I am very much opposed to having my gold stolen. but, being a pirate as well, I'm very much against what I just said. It's great that the three richest persons are pirates. A looting skill is a must. It would add such an irreverent aspect to being a pirate, something you can only get by acting like a pirate. If it were implemented, it would guarantee everyone would begin hating pirates. So much hate would be born the day we see the new game news button appear. Serious hate. Especially if pirates ganked stuff from your personal inventory. I'm getting mad just thinking about it right now.
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Arminius
Newbie

Posts: 47
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« Reply #32 on: December 27, 2006, 03:10:22 AM » |
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As someone said in the unofficial forum, there needs to be some disincentive for playing a pirate if anything.
According to the stats page, pirates are 26% of the active shartak population. Dalpok, Derby, Durham, Raktam, and Wiksik each have around only 11% each. The shipwreck will, for various reasons, never be anything but a slum with limited meta-gaming possible and it drains [potential] population from the settlements, where meta-gaming thrives.
So, a cool new skill for pirates-only might not be the best course of action for this reason. The last thing we need is the pirate % of the shartak population to increase
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« Last Edit: January 22, 2007, 01:47:52 PM by Arminius »
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Marvin
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« Reply #33 on: December 27, 2006, 04:58:02 AM » |
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Scavenger bloodhound teams, a scout and pirate and a shaman..
Tracking those who've attacked the bank, killing them, having the pirate loot the gold off the cut purse, and the shaman sending the thief's soul elsewhere.
Bloodhound teams would be the next step for Scavengerism anyways. We already have pack mentality.
How can you track someone in such a densely populated zone?
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FirstAmongstDaves
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« Reply #34 on: December 27, 2006, 06:02:56 AM » |
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As someone said in the unofficial forum, there needs to be some disincentive for playing a pirate if anything.
According to the stats page, pirates are 26% of the active shartak population. Dalpok, Derby, Durham, Raktam, and Wiksik each have around only 11% each. The shipwreck will, for various reasons, never be anything but a slum with limited meta-gaming possible and it drains [potential] population from the settlements, where meta-gaming thrives.
So, a cool new skill for pirates only might not be the best course of action for this reason. The last thing we need is the pirate % of the shartak population to increase
I agree. If there is a looting skill, it should be available to everyone.
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You kill people by waiting an entire day to get enough AP…the combat system is retarded and somehow you miss 12 times in a row despite having a 60% chance to hit…Then they log on and wander off to heal and leave you standing there with your dick in your hand wondering why you bother. – Iron Colonel
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Armadox the Butcher
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« Reply #35 on: December 27, 2006, 08:52:01 AM » |
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Scavenger bloodhound teams, a scout and pirate and a shaman..
Tracking those who've attacked the bank, killing them, having the pirate loot the gold off the cut purse, and the shaman sending the thief's soul elsewhere.
Bloodhound teams would be the next step for Scavengerism anyways. We already have pack mentality.
How can you track someone in such a densely populated zone? Marvin, with the use of Armadox's Compass, I have good luck with finding living prey, but horrible luck in knowing where the bloody hell i am..
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...It's not hard to find Armadox, just follow the trail of dead bodies....  Ogre philosophy on child-rearing: "Keep the best, eat the rest."
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Marvin
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« Reply #36 on: December 27, 2006, 09:56:10 PM » |
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ok detectivedox
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Johan Crichton
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« Reply #37 on: December 28, 2006, 08:10:51 AM » |
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Even if looting was introduced for all classes (perhaps just soldiers, warriors and pirates - i just can't see scientists and shamans looting people
And we're back at the 'class = what you are' vs 'class != what you play' difference of opinion again...  I think I'm firmly in the 'Pirates don't need anything better' at this point - given the statistics, Pirates are popular enough for whatever reasons people play them. I also think that one of Shartak's strengths is that people can roleplay certain activities without a need for a in-game mechanism. Armadox sets huts on fire - but I don't see a 'set hut on fire' button when I login to the game. I'm against this idea. If loot was randomly generated and not actually taken from another players inventory, everyone would do it (regardless of whether or not their character aggrees with stealing)
My suggestions is in essence another reward for killing some one. That's what it is pure and simple. The original suggestion is likewise. I'd have to ask - does the game need more encouragement for PKing?
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FirstAmongstDaves
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« Reply #38 on: December 29, 2006, 01:18:29 AM » |
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The game is fundamentally about PKing, trading, hunting and exploring. Looting is an amalgam of the first two.
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You kill people by waiting an entire day to get enough AP…the combat system is retarded and somehow you miss 12 times in a row despite having a 60% chance to hit…Then they log on and wander off to heal and leave you standing there with your dick in your hand wondering why you bother. – Iron Colonel
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Johan Crichton
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« Reply #39 on: December 29, 2006, 02:22:04 AM » |
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The game is fundamentally about PKing, trading, hunting and exploring. Looting is an amalgam of the first two.
And yet the #1 complaint seemed to be "It's too easy to die..." To quote Shartak.com: Shartak is a massively-multiplayer online role-playing game (MMORPG) set on a mysterious island where natives and outsiders hunt and explore.
For several hundred years the island of Shartak has been populated by three native tribes from the villages Dalpok, Raktam and Wiksik. More frequently in recent weeks, strangers known to the natives as "outsiders" are appearing on their island wearing odd looking clothes and carrying flashing boxes and loud sticks. Initially the strangers kept to the coastline and out of the jungle, but now they're getting adventurous and heading inland towards the villages. It won't be long before they stumble across the villages and learn of the treasures of the tribal ancestors.
If you want to help the natives defend their villages or see if you can get your hands on the treasures from the island of Shartak, sign up here. That to me says 'online' 'multiplayer' 'role-playing game' 'hunt' 'explore'. While the game may be 'fundamentally' about PKing for some of the player base, I don't think that's true for all the player base.
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FirstAmongstDaves
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« Reply #40 on: December 29, 2006, 02:40:12 AM » |
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Its clear from the control panel, which is where I take my lead from in defining what the game is about. You can speak, write, eat and drink (gain XP), look for stuff, trade stuff, move and explore, track, toss a coin, be a spirit and do stuff as spirits, exorcise spirits, join a clan, and kill other players and animals (gain XP). That's it. Some might chose not to do all of these things, but anyone can. And the way to get ahead in the game is to either eat, drink, or kill.
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You kill people by waiting an entire day to get enough AP…the combat system is retarded and somehow you miss 12 times in a row despite having a 60% chance to hit…Then they log on and wander off to heal and leave you standing there with your dick in your hand wondering why you bother. – Iron Colonel
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lama
Global Moderator
Hero Member
    
Posts: 2280
KotIRC_C
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« Reply #42 on: August 06, 2007, 08:50:42 PM » |
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bump up this little baby  Who wants to loot corpses?
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Skull Face
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« Reply #43 on: August 06, 2007, 09:27:55 PM » |
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Given some of the personalities around here there's a good chance you'd get votes for raping the corpses...
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Cthulhu
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« Reply #44 on: August 07, 2007, 01:17:12 AM » |
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[OoC]Makes me nervous[/OoC]
But in character, I think this is a good one. I think if it were to be implemented, it would be a random item from corpse's inventory and/or a small percentage of corpse's gold. Something like 5% of corpse's gold can be looted.
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Please dont hit me with a shovel!
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