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Author Topic: fire and science  (Read 1503 times)
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Zeek
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« on: September 27, 2007, 03:22:21 PM »

new items:
-charcoal (found in abandoned huts @ 10% chance):
--can be combined with other ingredients to produce black powder.
-saltpeter (found in swamp squares @ 10% chance):
--can be combined with other ingredients to produce black powder.
-sulfur (found in mountain caves @ 10% chance):
--can be combined with other ingredients to produce black powder.
-bottle/gourd of black powder (found in shipwreck armory @1% chance):
--can be used to attack groups of players by way of area-of-effect damage.
---base = 30% chance of 6dmg to target character + 15% chance of 2dmg to each of 10 random characters + 20% chance of 4dmg to user.

new skills:
-basic chemistry (scientists):
--allows a character possessing the proper ingredients to produce 'black powder'.

-basic munitions (soldiers, pirates, warriors with outsider knowledge):
--reduces risk to user to 10% chance of 2dmg & alters aoe to affect only characters matching the target's affiliation (eg. natives, outsiders, pirates).
-advanced munitions (pirates):
--reduces risk to user to 5% chance of 2dmg & alters aoe to include 15 characters & to exclude members of the user's clan.

notes:
-player with 'basic chemistry' can only produce 'black powder' provided that character's inventory contains at least one each of 'charcoal', 'saltpeter', and 'sulfur' as well as one empty gourd or bottle.
-character can only find 'black powder' in the shipwreck armory provided that inventory contains at least one empty gourd or bottle. otherwise, a message will occur indicating that 'black powder' was found, but lacking any means of containing it, the character was forced to leave it.
-any use of 'black powder' triggers a message indicating said use to all players present, regardless of whether or not they fall within the area-of-effect.
-when used in jungle squares, 'black powder' has a 1% chance of reducing jungle density by 1.
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Wulla-mullung
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« Reply #1 on: September 27, 2007, 06:37:44 PM »

Science is blasphemy! Fire is the work of the devil!
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Wulla-mullung
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« Reply #2 on: September 27, 2007, 09:37:20 PM »

Science is blasphemy! Fire is the work of the devil!

Are you serious?

I like.
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Armadox the Butcher
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« Reply #3 on: September 27, 2007, 10:00:08 PM »

Fire is the work of the devil!
Hey! I used fire!
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Wulla-mullung
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« Reply #4 on: September 27, 2007, 10:01:21 PM »

Are you serious?

Of course not.

This is an interesting suggestion. I must ponder!
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Wulla-mullung
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« Reply #5 on: September 27, 2007, 10:02:28 PM »

Fire is the work of the devil!
Hey! I used fire!
That explains much.
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Zeek
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« Reply #6 on: September 27, 2007, 11:10:33 PM »

if it helps, the rational behind this is eightfold

-stimulates intervillage economy
--certain villages, by virtue of their proximity to resource sites will naturally be more rich in one ingredient than others, creating a value differential that is conducive to trade. combined with controlled inflation of supply (see below), this would make it viable to purchase plentiful ingredients from one trader, and sell them at another for PROFIT, a portion of which can be used to repeat the procedure, thus encouraging fluidity of goods.
-encourages use of village traders.
--as it would be a major pain in the to gather all the ingredients one's self, most players would likely find it more practical to simply purchase them, thus putting money back into the trade huts and controlling inflation of supply.
-adds something new and different to the current combat mechanics.
-gives scientists something useful and unique to contribute to player groups.
--this may encourage native and pirate groups to hire outsider 'chemists' in a manner similar to that in which outsiders and pirates currently employ shamans.
-gives pirates a unique skill.
-reduces pirate whining about lack of a unique skill.
-gives the shipwreck a viable export.
-increases demand for empty gourds and bottles.
--by introducing a mechanism by which they are used and removed from circulation, the proliferation of these formerly 'junk' items, & thus their retail price may finally be brought under control.
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G3N
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« Reply #7 on: September 27, 2007, 11:39:52 PM »

Great idea! Explosions in medical huts! Useful scientists! A practical reason to visit the caves! Explosions! Overenthusiastic excitement!

But how about changing the search rates? It seems rarer than a heavy sword at the moment - a 1% find in ONE location and 3 10% finds in various obscure locations, only available to scientists with the right skills...

I reckon 5%-10% chance in the wreck armoury but also a 1%-5% chance in outsider armouries... since they have so many bullets and rifles their bound to have some black powder somewhere...
And if you make the rates for the wreck higher the wreck will still have a valuable export. 

Also another idea - if the black powder is used on a jungle sqaure... it clears that square of jungle! A bit pointless considering the rarity of black powder... but it would still be fun!
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Mill Wilkinson
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« Reply #8 on: September 28, 2007, 11:48:37 AM »

Yes! Roadworks! *Ka-BOOOMM!* 
We could see scientists working side by side with explorers, cutting through dense jungle, making connections with other people.
I like it.
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Keiichi
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« Reply #9 on: September 28, 2007, 12:41:31 PM »

If we have gunpowder, how long do we have until the steamengine or a jetpack?! Madness!
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Mill Wilkinson
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« Reply #10 on: September 28, 2007, 12:55:17 PM »

Try to make a jetpack with gunpowder and put the video in YouTube. Probably referred as: "the most gore-having explosion-movie of all time."  lolz Besides, I don't think that steamengine is coming into Shartak anytime soon.
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Mill Wilkinson - Police and a hunter
Matt Wilkinson - Utility Banker in Durham
Cannibal Cook - Rakmogaki who loves outsider meat
The mastermind behind these three - a proud coffeejunkie

G3N: "Why is York always the hotspot for homoerotic drama?"
And then you wonder why I left...
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« Reply #11 on: September 28, 2007, 09:42:41 PM »

Rail roads! With rails made of all those tossed machetes.

The ancient Egyptians discovered steam power but didn't use it because they had so much labour and not very much iron.
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Zeek
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« Reply #12 on: September 29, 2007, 11:11:31 PM »

actually, that was the greeks. they didn't take it seriously.

as to the search odds;

all the numbers in the suggestion were basically pulled out of my , so feel free to suggest alternate ones. but the reason i wanted them to be low was because i personally don't want to be in the healing hut when some pirate with a backpack full of the things decides to kamikaze the place. which is not to say that it wont happen, or that i don't want that to. i anticipate that this would be a vary desirable item, which implies alot of people would be stockpiling, and that should take a large investment to make happen

also, the fact that scientist is an outsider class gives them advantage enough in the hypothetical arms market that i think it would be somewhat unfair to allow them to find it in an area of their home settlement that is already frequently searched for bullets. this way, the native's more inland villages, which are closer to the mountain, as well as most abandoned huts, will hopefully balance it out. the reason the shipwreck gets it in the armory is due both to the difficult nature of employing non-pirate laborers, and to it's geographic isolation from both other populations and resource sites. i also wanted to give it something abit unique, to fit it's particular character. a 1% chance means that searching specifically for it will be somewhat less than efficient, but a nice surprise every now and then, and perhaps fairly frequently, considering the number of pirates.

as to jungle clearing;

if you look at the last line of the original suggestion, i mentioned this to a lesser degree. at the time, it was just something i though would be abit of a "hey cool" effect to happen occasionally, especially during big realtime battles. i thought that if it happened every time, that would be somewhat lost. but if you want to see it used viably as a means of jungle clearing, then feel free to brainstorm on that one yourselves. me, i'll stay out of it, because i'm not big on seeing "this jungle is property of Armadox The Butcher" appear in 14pt font on the ubermap overnight.
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Zeek
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« Reply #13 on: September 29, 2007, 11:41:18 PM »

wikificated
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Zeek
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« Reply #14 on: January 30, 2008, 04:41:14 PM »

could this get moved to the suggestions board?

thanks, that was quick.
« Last Edit: January 30, 2008, 05:21:29 PM by Zeek » Logged
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