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Author Topic: Signposts +  (Read 327 times)
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Etherdrifter
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« on: December 09, 2011, 12:35:24 AM »

New Entity : Smoky Crystal Signpost
Materials : 2 wood, 1 smoky crystal
Effect : Wails on any tile within a 2 tile radius (inside huts too) heal instead of harming.


New Entity : GPS Signpost
Materials : 2 wood, 1 gps (50% charge minimum)
Effect : Displays GPS coordinates of the tile underneath the sign text
Requires : Outsider Knowledge (or being an outsider)


New Entity : Charm Signpost (Monkey Claw, Tiger Tooth, Silver Skull Cross, Parrot Feather)
Materials : 2 wood, 1 charm (of type)
Effect : Grants the charm effect to everyone on the tile
Requires : Native knowledge (or being a native)
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Dani
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« Reply #1 on: December 09, 2011, 04:11:38 AM »

I like the second and third one, although the second one should be changed to ANY gps will do, but it only works for as long as the battery is running, and i'm not sure why anyone would want a charmed signpost, except for protection against animals. First one seems kind of powerful compared to the other two.
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Raffles
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« Reply #2 on: December 09, 2011, 12:16:07 PM »

Do smokey crystals regenerate? I thought they were from the sacred space.
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Etherdrifter
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« Reply #3 on: December 09, 2011, 03:43:16 PM »

They were from sacred space, however they could be re-added to a special tile in the cavern....

I would not say the first one is over-powered, it is a good defence against spirits though and one that does not completely ruin their game (it opens up entirely new choices).

Sign posts are not hard to break as a rule, do remember this
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« Reply #4 on: December 10, 2011, 02:46:21 AM »

They were from sacred space, however they could be re-added to a special tile in the cavern....

I thought smokey crystals were always just something that the traders had? It's been a while, but I thought the only things that were unique to the sacred space were apples and the faith skill (which I still want, BTW - I am a good Lutheran boy, after all)
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Zeek
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« Reply #5 on: December 10, 2011, 03:12:20 AM »

no, they were found in the tunnels beneath the towers.

personally, i'd rather keep them as a finite resource on the island.


adding charms to signposts is an interesting idea though
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kiwimage
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« Reply #6 on: December 11, 2011, 12:46:04 PM »

Bilingual signposts for those who can write both languages.
Make it cost one more wood.

(and for writing on trees and buildings one more ap)

in the language drop down just add a both option.
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Swarm
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« Reply #7 on: December 11, 2011, 04:25:45 PM »

I don't want smokey crystals to be a finite resource... Cry


Simon, add them somewhere in the caves!!!


And, Ether, I like all 3 of your ideas =)
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