Shartak The Official Shartak Forum
Click here to play NOW!
May 24, 2012, 05:25:43 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Please read this security notice!
 
   Home   Help Search Login Register  
Pages: [1] 2   Go Down
  Print  
Author Topic: Super Animal  (Read 749 times)
0 Members and 1 Guest are viewing this topic.
Jalal
Sr. Member
****
Posts: 302



View Profile WWW
« on: November 16, 2011, 07:26:42 PM »

I dont doubt this has been raised a number of times

But I would like to face a super animal like a T-rex that appears you know now and then and has like

5000 HP, destroys huts on a rampage and in one attack reduces our HP IN HALF

The island has to come together as one to defeat this beast in battle etc
Logged

Well, he should have armed himself if he's going to decorate his saloon with my friend.

Friendly Neighbourhood Alts
http://www.shartak.com/profile.cgi?id=19974
http://www.shartak.com/profile.cgi?id=21122
http://www.shartak.com/profile.cgi?id=22749
error
Sr. Member
****
Posts: 287



View Profile WWW
« Reply #1 on: November 16, 2011, 07:41:06 PM »

We got the kraken, we got the giant python, next we'll get the t-rex... but than how do we top that? where do we go from there? C'Thulu? Some other kind of elder god? Shartak, the elder god of... shark arkitecture? That's right, he's a god so frightening even the sharks worship him... and build him grand undersea structures. How do they do it without hands? I don't actually have an answer to that question.
Logged

little bunny foo foo "I will kill you, unless you give me apple juice. It's my favorite."
Last Laugh "I can't respect someone unless I've killed them."
Raffles
Sr. Member
****
Posts: 486

Swords 'n' silks


View Profile
« Reply #2 on: November 16, 2011, 08:01:35 PM »

I think the merit of this idea is that, while the python and kraken are passive, the T-Rex would be aggressive towards population centres. It would be very hard to balance though. Can't be too hard that a town can't get rid of it, can't be too easy or what's the point?

Rather than a super animal, you could just make a much more aggressive species.
Logged
Cobalt Manticore
Hero Member
*****
Posts: 509


"Shartak = Share +/- Take! Which Do You?"


View Profile WWW
« Reply #3 on: November 17, 2011, 12:47:19 AM »

The island has to come together as one to defeat this beast in battle etc
That's the tricky part right there.
Logged

Akbar
Newbie
*
Posts: 45



View Profile
« Reply #4 on: November 17, 2011, 01:27:38 AM »

A little off topic, but a hurricane or an earthquake would be cool too! Or disease or space herpes or bigger forest fires.
Logged

Dani
Hero Member
*****
Posts: 1288


I am pleased by the rotundity of your conviviality


View Profile
« Reply #5 on: November 17, 2011, 02:40:53 AM »

Scurvy or malaria would both add an interesting new dynamic, especially if they were region-specific.
Logged

Sometimes derailing the out of an already what the topic is not enough.
error
Sr. Member
****
Posts: 287



View Profile WWW
« Reply #6 on: November 17, 2011, 03:41:31 AM »

Scurvy or malaria would both add an interesting new dynamic, especially if they were region-specific.

Spend too much time up in that crows nest and you'll develop the scurvy.
Logged

little bunny foo foo "I will kill you, unless you give me apple juice. It's my favorite."
Last Laugh "I can't respect someone unless I've killed them."
Zeek
Sr. Member
****
Posts: 487



View Profile
« Reply #7 on: November 17, 2011, 04:09:58 AM »

i think an army of giant crabs should invade york.
Logged
Dani
Hero Member
*****
Posts: 1288


I am pleased by the rotundity of your conviviality


View Profile
« Reply #8 on: November 17, 2011, 04:12:11 AM »

Yeah, I think I made a suggestion about it once, but it would be cool if the swamps and grasslands carried a percentile chance for catching a disease when searching, but that it had both positive and negative effects, like a parasite that persistantly drains health but increases AP regen, or conversely, a berserker-like disease that lowers weapon accuracy but slightly increases melee weapon damage, or something that simulates the effect of getting drunk (staggering) but offers extra resistance to spirit wailing damage. And to recover you need an item that can only be found in one area of the map, or a special charm, or something like that.

@Zeek: That's a hell of a challenge. Scary stuff.
« Last Edit: November 17, 2011, 04:13:48 AM by Dani » Logged

Sometimes derailing the out of an already what the topic is not enough.
kiwimage
Jr. Member
**
Posts: 66



View Profile
« Reply #9 on: November 17, 2011, 10:31:23 AM »

could be a supernatural creature
fire serpent
a monster than arises when the island has been displeased and goes on a rampage. Ignites any jungle it's on and (harder to code) destroys huts (which are restored only after it's killed).


instead of moving randomly it could follow a reasonably predetermined path about the island. going from one settlement to the next.

or to be somewhat fairer spawn one for each settlement. have them start at the mountain.

Logged
Cobalt Manticore
Hero Member
*****
Posts: 509


"Shartak = Share +/- Take! Which Do You?"


View Profile WWW
« Reply #10 on: November 17, 2011, 01:35:07 PM »

Those giant bones underground, seen in the caves, seem to hint at foreshadowing the appearance or return of some giant critter.

Mkole Mbembe?

Kasai Rex?

Logged

Milkchew
Hero Member
*****
Posts: 1069



View Profile
« Reply #11 on: November 17, 2011, 01:58:09 PM »

A giant Neil Tathers?
Logged

Shadok
Newbie
*
Posts: 39


What fun is there in making sense?


View Profile
« Reply #12 on: November 19, 2011, 06:33:19 AM »

A giant Neil Tathers?

I'd rather C'Thulu. At least he'll eat your souls and then crap them out.

The disease thing seems more in theme with Shartak. We need more stuff which would make us all die.

Maybe make newbies immune to diseases for a certain time period although. Last thing you need in a new game is to have "Day 1: Caught the black plague today. Turns out I lose half my HP every hour! I'm so ed"
Logged

You can have my opinion. I don't use it anyway.
Just when you thought you were rid of me...I got better.
Dani
Hero Member
*****
Posts: 1288


I am pleased by the rotundity of your conviviality


View Profile
« Reply #13 on: November 19, 2011, 06:40:02 AM »

The disease thing seems more in theme with Shartak. We need more stuff which would make us all die.

Maybe make newbies immune to diseases for a certain time period although. Last thing you need in a new game is to have "Day 1: Caught the black plague today. Turns out I lose half my HP every hour! I'm so ed"

Yeah, time period rather than level would be good, since i'd hope the suggestion would trip up a lot of the low-level farmer alts.

On that note a contagious disease would be fantastic, especially if there was some specific thing that triggered it, instead of just being in the same square with someone or talking.
Logged

Sometimes derailing the out of an already what the topic is not enough.
Milkchew
Hero Member
*****
Posts: 1069



View Profile
« Reply #14 on: November 21, 2011, 02:13:33 PM »

Spendng to long in the swamp?
Logged

Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2006-2008, Simple Machines Valid XHTML 1.0! Valid CSS!