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Author Topic: Cyanide  (Read 523 times)
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Milkchew
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« Reply #15 on: November 11, 2011, 02:42:50 PM »

God damn you Dani, I was hoping for an argument!
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Iceman
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« Reply #16 on: November 12, 2011, 10:57:56 PM »

Seems a lot of wasted coding and playing time, to be blunt. It's too complex in respect of poison darts - you can find them for free in large quantities quite easily - and too pointless in terms of gold - you can trade resources from huts for gold, at a fraction of the time and AP. As to poisoning things, it's a nice idea, but I've yet to see any workable suggestions.

Of all the aspects of this suggestion though, that would be the most interesting and have the biggest effect on gameplay. But how it would be balanced in terms of skills and classes, I don't know. It seems like a scientist skill, but more fitting of a 'thief' class.
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Twist - boner-inducingly handsome | ClickClick - guardian of the Dalpoki | Sympathetic Phil - hard-bitten mercenary and surly drunkard |
Tkltchk - hungry, want eat | Fist McRhinopuncher - fairly self-explanatory

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