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Author Topic: Hell has frozen over... Duke Nukem Forever soon to be released!!!  (Read 1466 times)
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Anthor
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« on: September 05, 2010, 11:00:32 AM »

Well, it seems that Hell has frozen over as Duke Nukem Forever is soon to be released after more than 13 years in production, and after having been cancelled in 2009.

Here's a live gameplay video:

http://www.youtube.com/watch?v=Wu47BsF2A50

This gives me faith that my own dreadfully slow game production of Light Rising http://lightrising.com/ will still be completed at some point... but hopefully it won't take 13 years!  Roll Eyes
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Light Rising - A Massive Multiplayer Browser Based Game set in Space - http://lightrising.com/
Bobby the Hatchet
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« Reply #1 on: September 05, 2010, 05:49:59 PM »

Shake it, Baby! I hope they go all out and don't have to censor anything. I always preferred Duke Nukem over Doom. Shooting strippers with a shotgun when you're eleven years old is a great American pastime.
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Ahnaom
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« Reply #2 on: September 05, 2010, 07:09:04 PM »

For some reason I have infinitely more respect for Half-Life series than Duke Nukem, Doom or any other gore-boobs-manly shooters. Valve showed you can have a much more immersing game without offending 1/2 of the parents or 3/4 of the women.

Also, nuclear physicists with crowbars are way more iconic.

I do hope you will complete your game Anthor. My grandchildren might enjoy playing that. Smiley
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Mortis
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« Reply #3 on: September 05, 2010, 08:13:30 PM »

About time! Me and richardskull were playing Duke Nukem Zero Hour yesterday. It's still fun! Cool
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« Reply #4 on: September 05, 2010, 10:21:50 PM »

You get to aim your stream while  pissing in the urinals, I think that's a classy touch.
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AlexanderRM
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« Reply #5 on: September 06, 2010, 01:20:26 AM »

So, what exactly is Duke Nukem forever? I'm rather ashamed to admit I've never heard of it outside of news it'd been canceled, I guess it was before my time. Also, how does the game have such good graphics if they've spent 13 years making it?
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Ahnaom
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« Reply #6 on: September 06, 2010, 05:35:41 AM »

13 years... lolz
I can comprehend how Starcraft took 7 or so because you have to balance every little detail but for the FPS...
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Zen Gate
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« Reply #7 on: September 06, 2010, 02:41:31 PM »

Contemporary FPS games are an exploited medium, much like violent/pornographic comic books, or ethnic (spec. black) cinema. The production team needs to appeal to their audience to sell a game, and considering how relatively diminutive gaming is, that's still a narrow window. The pornographic art I mentioned in an earlier post was most likely drawn by a Mexican. If you've ever peered into the Mexican comic industry, you'll know that the majority of their talented artists aren't drawing the sophisticated stories they want to. Instead, they have to produce smut. It's on a larger scale with video games, because if their team fails to make millions, they go out of business. When you're hungry, you have to do whatever you can to make money.

To play a game like this, you'll have to leave your brains at the door, but keep your balls intact. FPS will send you in a rush of fast paced action, testing motor skills and expedited competitive thinking; Duke Nukem happens to be one of them. So yes, some of the stylistic themes and imagery are in bad taste, but it will still have nostalgic appeal for older players and fresh audiences, so games like this will continue to make money, and will continue to be gratuitously violent.

Guess who's going to be :palm:ting down alien throats in a year or two?


Off topic: Anthor had a game brewing?
« Last Edit: September 06, 2010, 02:43:15 PM by Zen Gate » Logged
Ahnaom
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« Reply #8 on: September 06, 2010, 02:58:19 PM »

There is absolutely no need to include pixel porn or dumb macho chauvinism in an FPS to sell it. I am pretty sure any Half Life and many of the good war shooters outsold Duke Nukem by many digits.
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Swarm
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« Reply #9 on: September 06, 2010, 02:59:12 PM »

Yeah, Anthor is trying to make some space game.  

On the lightrising link that Anthor posted.  If you are in a clan related to Anthor, there is a section for its members.
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Jack Bauer
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« Reply #10 on: September 06, 2010, 03:18:07 PM »

I played Duke Nukem back when they first came out and you have to understand that first person shooters were in their infancy. You had Wolfenstein, Doom and Duke Nukem in those days. Gaming was a very small niche market and Duke Nukem had smut in it to get the male audience because back then gamers were about 99% male. I loved Duke Nukem and I'm glad forever is being released and I hope dearly that Id software buys the IP so we can get more sequels.
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Ahnaom
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« Reply #11 on: September 06, 2010, 03:51:45 PM »

I think males will be the majority of gamers for a long time.

Speaking about "those times" Duke Nukem was released in 1996 and Half Life in 1998. The former was another Doom with a bit fancier 3D engine and boobs. The latter made a revolution in how games are designed and showed player immersion that wasn't to be found anywhere else.

I also find it incredibly ironic Half Life 2 sold millions (seen it on a couple of all time best-selling lists) and had one of the most intelligent and powerful female characters in the gaming history. I am also sure 99% of the buyers were guys. We will see if Duke Nukem sales will get even half of that.
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Zen Gate
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« Reply #12 on: September 06, 2010, 04:11:59 PM »

You're being excessive. I know it sounds implausible, but there are tons of stupid people in the gaming community, and while a lot of them play Half Life, they don't really appreciate the immense depth put into it.

The original Half Life's game engine (GoldSource) was based on Quake II's architecture, and consequently has stylistic vestiges of 90s-era FPSs. It's all there. Hero vs. the aliens, obsession with machines, muscles, and guns, gratuitous guts and gibs, etc. The original soldier models had lit cigars in their mouths and swore a :palm:ton more.

This is a game where the protagonist kills a hulking soldier moments after a scene after he kicked a two-heads-shorter scientist into a door. Clearly Gabe Newell was psychologically vengeful against a certain group of people and didn't care to appeal too much to them.

There are also immature gems like this that evoke emotions drastically different from its sequel:


Since then, the focus has been more controlled, opting for a bleaker dystopian setting. No need to broaden its appeal since Valve knew their player base well enough by HL2's development, though Valve wisely continues to use comedy relief.


HL2 might have had a positive female character. But Alex was designed to have sex appeal to male gamers (tight butt jeans and an alluring voice, anyone?), and she still has a secondary role. Her spiritual counterpart, Jade (Beyond Good & Evil), was just as high quality and starred in her own game, but her game was not a commercial success. With Valve, it's still male chauvinism, they just do it better.

Now that you mention it, I remember that Goldeneye, another revolutionary game in the genre, has masculine appealing themes, such as boobage (Xenia Onatopp), and a load of male centered culture everywhere else (everything that was great about the Bond films).


Edited because damn image wouldn't load.
« Last Edit: September 06, 2010, 04:16:21 PM by Zen Gate » Logged
Ahnaom
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« Reply #13 on: September 06, 2010, 04:38:35 PM »

Women are sexy. Almost every real life female I know is.
There is a difference, however, in how you portray that.

Putting girls in stripper outfits and in porn posters, treating them as pure meat in one liners vs giving them awesome brain, technical know-how, shooting skills, courage and compassion.

Half Life was violent but it wasn't stupid. It was immersive, believable, had awesome physics and alive characters. And that clearly sells over boobs. Saying gamers don't appreciate sophistication contradicts the numbers. Half Life 2 is in all-time best selling lists. Duke Nukem Forever will likely to be just another shooter with mediocre sales. I'd say that the requirement of turning your brain off is what it makes it a niche game in the first place.

Also, this is just plainly stupid...
Quote
This is a game where the protagonist kills a hulking soldier moments after a scene after he kicked a two-heads-shorter scientist into a door. Clearly Gabe Newell was psychologically vengeful against a certain group of people and didn't care to appeal too much to them.
You do remember the protagonist was nuclear physicist who was wearing the same stupid white coats and ties until he flipped into a futuristic suit and kicked alien ? He is a hero scientist and an icon.
You could also conclude he was anti-military since those guys were villains in the game. Oops, but there was also a sequel where the protagonist was a military dude... Oh my, let's just leave it at this.
« Last Edit: September 06, 2010, 04:44:30 PM by Ahnaom » Logged
Mortis
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« Reply #14 on: September 06, 2010, 10:30:19 PM »

While it seems that these games appeal was mindless slaughter, sexy women, and   jokes, you gotta remember, entertainment (as far as videogames) has largely been centered around that same material since the N64, and of course any company that wants to make a profit will eventually jump on the wagon with the rest of them.

It's entertainment people. For the most part sophistication is a minority in games.

For the record, Goldeneye was and still is an awesome game. Grin
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