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Author Topic: Firefly/Serenity Role Playing Game Information  (Read 8290 times)
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Euphenics
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« on: March 16, 2010, 07:00:56 PM »

Mostly copied from Rob's records for my Firefly GMing. Please PM me any corrections with citations.

Big Damn Heroes
Roles Summary - The number next to the names is their skill in that area.
The Leaders - Lt Lee Lister (3 Battlegroup Sergeant)
The Fighters - Zeek (3 Long Barrels), Meat (3 Assault), Lt Lee Lister (3 Assault)
The Gunners - Marco Shanks (2)
The Medics - Marco Shanks (3 Surgical Rotation)
The Engineers - "Crash" Foreman (3 Large Ships)
The Techies - BaronRed (3 Programing)
The Spooks - Hu Dini (3 Locksmith),  Marco Shanks (2)
The Pilots - "Crash" Foreman (2)
The Bombers - Marco Shanks (1)
The Survivors - Meat (1), Zeek (1)

Lt. Lee Lister - The Captain - Tom Failur
Level 1 Discipline
*Level 2 Discipline
**Level 3 Battlegroup Sergeant
Level 1 Combat
*Level 2 Combat
**Level 3 Assault
Asset: Born Leader
Asset: Military Rank
Asset: Steady Calm

Complication: Creedo- "Don't kill unless necessary, and only then those who deserve it. Never leave a man behind. Loyalty is everything."
Complication: Old Injury- Large piece of shrapnel still lodged in left leg, lasting gift from the Unification War. Most of the time it's fine, apart from a slight limp, but some days it just plays up. Plus it plays havoc with metal detectors.

Inventory:
Combat Knife/3apt
Colt 10mm/2spt (6/8)
Pistol Clips x2
AR19 Rapidfire/10 spt (17/20)
SMG Ammo x4
Bullet Plates (8/8)
Silencer x3
5 Credits
0 Experience Points
13 Luck Points

Marco Shanks - Sneaky Medical Gunner - Jack Bauer
Level 1 Medical
*Level 2 Medical
**Level 3 Surgical Rotation
Level 1 Covert
*Level 2 Covert
Level 1 Heavy Weapons
*Level 2 Heavy Weapons
Level 1 Combat
Level 1 Explosives
Asset: Empathy
Asset: Steps Softly
Asset: Religiosity - Alvian Faith of Violence
Complication: Wanted
Complication: Creedo - What would Alvis do?
Complication: Deadly Enemy

Inventory:
Potatoe Gun/1spt
Pipebomb x6
Python 8 LG/2spt (5/8)
Bullet Plates (8/8)
Combat Knife/3apt
Basic Medical Bag (1/6)
Menschfilets x5
Stratocaster Violin and Violin Case
Alvian Holy Book
20 Credits
5 Experience Points
10 Luck Points
Burns to the face, neck, chest, and '1%'
Cannibbled


Alias; Zeek - The Sharpshooter - Zeek
Level 1 Combat
*Level 2 Combat
**Level 3 Long Barrels
Level 1 Survival
Level 1 Discipline
Assets: Intimidatin' Manner
Assets: Steady Calm
Assets: Fightin' Type
Complication: Deadly Enemy
Complication: Creedo - Professionalism Is Everything
Complication: Prejudiced - A very special and personal hateon for slavers and folks who harm children. Will generally go out of his way to do bad things to them.
Complication: Sociopath - No innate sense of morality or empathy. Tends to give people the creeps if not careful, and may have a hard time dealing with them when they get emotional.

Inventory:
Unique Laser Rifle (3/3)
Energy Cell x3
50. Cal/2spt (6/6)
50. Cal Rounds x5
Winchester Pump/1spt (6/8)
Shotgun Shells x2 Incendiary x1
Bayonette
Desert Camo bottoms, combat boots, oilskin duster, and hat.
0 Credits
18 Experience Points
12 Luck Points

Jan 'BaronRed' Luftzeit - The Computer Genius - King Biscuit
Level 1 Computing
*Level 2 Computing
**Level 3 Programming
Level 1 Combat
Asset: Math Whiz
Asset: Military Rank
Asset: Moneyed Individual
Complication: Hooked – Stims
Complication: Chip on the Shoulder
Complication: Filcher

Inventory:
Adrenaline Boost x2
Basic Technology Case (4/4)
Sawed-off Twinchester Breech/2spt (2/2)
Shotgun Shells (18)
85 Credits
28 Experience Points
7 Luck Points

Ex-Colonel "Meat" Haston - The Trooper - oldmeatwadjim
Level 1 Combat
*Level 2 Combat
**Level 3 Assault
Level 1 Survival
Asset: Fighter type
Asset: Nose for trouble
Asset: Millitary Rank
Complication: Addiction-Alcoholism
Complication: Addiction-Smoking
Complication: Paranoid
Inventory:
Unique Semiautomatic/20spt (60/60)
Rare Ammunition drum
GRZ 1/3spt (26/35)
FAL-6/5spt (15/15)
Assault Rifle clips x6
Bullet Plates (8/8)
Blue Sun™ Smokes x2 (8/12)
Bottle of Rum (12/20)
Alliance U-War dress uniform, rank inscribed, faded slightly.
0 Credits
23 Experience Points
11 Luck Points

"Crash" Foreman - Ace Mechanic and Pilot - Fester Shinetop
Level 1 Piloting
*Level 2 Piloting
Level 1 Mechanics
*Level 2 Mechanics
**Level 3 Large Ships
Asset: Born behind the wheel
Asset: Mechanical empathy
Complication: Hooked (if he's not able to actually race, then he at least has to be tinkering with something mechanical, tuning it, trying to make it faster. Even if this isn't really necessary or, indeed, advisable)
Complication: Creedo ("Pedal to the metal" - HATES having to pilot a vehicle at anything less than it's maximum speed. "If something's worth doing, it's worth doing right" - not a big fan of slapdash repairs, even if a slapdash repair is all that there is time for)
Inventory:
Basic Mechanical Toolbox
Light-coloured cotton shirt, dark brown cargo pants, black belt, black boots
135 Credits
40 Experience
17 Luck Points

Hu Dini - Covert Specialist - Euphenics
Level 1 Covert
*Level 2 Covert
**Level 3 Locksmith
***Level 4 Acting
Asset: Steps softly
Asset: Moneyed Individual
Asset: Nose For Trouble
Complication: Sticky Fingers
Complication: Deadly Enemy
Complication: Jaded - Having gone to too many places and done too much to enjoy life's simple pleasures can aggravate others
Complication: Creedo - Teetotals and refuses pain medications unnecessary to remain alive

Inventory:
Basic Lock Kit
Basic Poison Syringes
Combat Knife/3apt
Greatcoat, gloves, vials, bag of tricks
140 Credits
0 Experience
9 Luck Points

C. Foster - NPC - The Manager
Level 1 Covert
*Level 2 Covert
**Level 3 Stealth
Level 1 Combat
*Level 2 Combat
**Level 3 Oddities
Level 1 Piloting
*Level 2 Piloting
Level 1 Computing
*Level 2 Computing
Asset: Highly Educated
Asset: Steps Softly
Asset: Math Wizz
Complication: Lightweight
Complication: Deadly Enemy

Inventory:
Hipflask of water
Gent's Sword/2apt
x4 Combat Knife/3apt
Combat boots, black cargo bottoms, black t-shirt, black sleeveless combat jacket.

Cpt. Robert Hawkins - NPC - The Smuggler
Level 1 Combat
*Level 2 Combat
**Level 3 Pistols
**Level 3 Long Barrels
Level 1 Survival
Level 1 Mechanics
Level 1 Discipline
*Level 2 Discipline
**Level 3 Influence
**Level 3 Craft's Captain
Asset: Fightin' Type
Asset: Tough As Nails
Asset: Nose For Trouble
Complication: Greed
Complication: Deadly Enemy
Complication: Amputee - Hawkins needs to plug his leg in every day or so. It's mechanical, and expensive. During an encounter with Tong smugglers during the U-War, Hawkins took a knee full of shot when taking guns off the dead.

Inventory:
Scoped Python 8 LG/2spt (8/8)
RDS Combat Shotgun/2spt (12/12)
Rapidfire Scattergun Revolver/6 spt (6/6)
Fiber Mesh (6/6)
Combat Sword/1apt
Combat Chainsaw (10/10)
NewTech Sunglasses - Reveal wires, weapons and pipes, through walls or clothes.
Fine leather jacket, work boots, tan bottoms, dirty grey shirt.

Hannah Sullivan - NPC - The Fixer
Level 1 Mechanics
*Level 2 Mechanics
Level 1 Medical
*Level 2 Medical
**Level 3 Surgical Rotation
***Level 4 Enhancements
Asset: Empathy
Asset: Mechanical Empathy
Asset: Tough As Nails
Complication: Dimwitted
Complication: Pacifist
Complication: Phobia - Babies
Complication: Amputee - Lost her legs after a wall fell on them during an Alliance bombing raid. She replaced them herself in the field with prostheses constructed out of salvaged machinery. The ones she has now aren't much better, but they suit her just fine.

Inventory:
Homemade Mechanical Toolbox/Medical Bag
Adrenaline Boosts
Sedative Syringes
High-Dose Pain Pills
Sundress, straw hat, welding goggles, heart monitor watch, backpack

Foresight - Your Ship
Cargo Bay: Average Contents: SRAS
Speed: Good
Agiliy: Good
Infirmary: Full
Armoury:
2x AR19 Basic SMGs
1x GRZ Assault Rifle
1x FAIII Laser Pistol
Federal Agent Eriksen's IDent Card
Federal Agent's Expenses Card
1x AR24 Assault Rifle
16x Assault Rifle clips

Jen's mod rates:
Scope/Basic Non-Electronic scope/Improves accuracy at range - Comes automatically with all sniper rifles, can be fitted to normal pistols and crossbows. (25 credits)
RDS/Red-dot sight/Improves accuracy but gives away where you're aiming - Can be fitted to all guns. (25 credits)
ACOG/Baisc Non-Electrionic scope/Improves accuracy - Can be fitted to Snipers (for close-up work), Crossbows, Assault rifles and Heavy Weapons. (35 credits)
TACOG/Thermal variant ACOG/Improves accuracy, thermal vision, succeptable to interferance - Can be fitted to same weapons as ACOG. (55 credits)
Rapidfire/Increases mechanism speed/Allows 2 extra spt - Can be fitted to any weapon but Snipers and Oddities. (32 credits)
Silencer/Fairly effective gun silencer/Decreases range, makes weapon moderately quietened - Can be fitted to any weapon but Heavy Weapons or those already silent. (35 credits)
« Last Edit: May 14, 2010, 05:48:21 PM by Euphenics » Logged

Tom Failur
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« Reply #1 on: March 18, 2010, 03:14:58 PM »

I'd like to buy Combat level 3- Assault. I'm assuming that's the one that applies to SMGs.
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Tom "Pimp Mastah" Failur- Is no longer a mercenary.
Tlotzin- Headhunting Aztec
TET- Researching the mysteries of the island

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Fester Shinetop
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« Reply #2 on: March 18, 2010, 08:53:01 PM »

Quote
"Nothin' in life is ever easy..." Lee mumbles to himself.
Quote
"Ta ma de! Nothing's ever simple.." Crash stalks petulantly around the hangar for a while
Jinx!

Do we know or care to know exactly what the prototype is that Tabby Jones is witholding his payment for? Or is it merely a McGuffinization ray?

Quote
"We understand that you may find it more expedient to obtain the payment from Mr. Jones directly."

"However, we do not need any background checks on us to reveal that we hired some thugs to sweat it out of Tabby."

"It isn't likely that he would carry nearly sufficient funds on his person in any case. We have no confidence in the possibility that he or his associates would capitulate to ransom of himself."
So, am I being thick, or is the current plan that we somehow infiltrate Tabby's base and then ask him nicely if our friends can have their money please? I am far from wishing to insult Euphenics by trying to double-guess his intentions to his face, but I kind of get the feeling that something a touch more cerebral and scam-like would hold greater appeal to his sensibilites. The only other option that I can think of right now is that there is some other kind of leverage that we are able to obtain over Tabby, of which we are currently unaware.
« Last Edit: March 18, 2010, 09:01:25 PM by Fester Shinetop » Logged

Zeek
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« Reply #3 on: March 18, 2010, 10:55:05 PM »

just had an idea for the sras: http://gizmodo.com/320806/nissan-developing-color-changing-paint

short version is that this automotive paint changes colors when under diffrent electrical currents. in practice this opens up the possibility of adaptive camouflage.
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Fester Shinetop
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« Reply #4 on: March 18, 2010, 11:28:49 PM »

If nothing else, we could program it to blend in nicely at a hippy commune.

I hadn't thought about adaptive camouflage, but I had been thinking that maybe Jan could provide it with some kind of ECM. I had in mind countermeasures to help avoid missiles, but I suppose that adaptive camouflage would suggest some form of signal-suppression to avoid being detected by other peoples' sensors.

However, I think that it is worth bearing in mind that if we make the SRAS too uber, it will only force whoever is GMing to have to come up with increasingly powerful forms of deterrent to our just flying in and shooting everything up with our invisible stealth ship - bear in mind that Euphenics has already had to deploy anti-aircraft guns. That's mainly why I personally prefer to concentrate on speed and evasion - Das Boot can be cool, but always teeters on the edge of being a touch dull, Millenium Falcon-style chases however are always going to be exciting.

I was ALSO thinking that maybe some kind of jury-rigged rack on the back of the SRAS would be kind of cool, able to hold a few barrels that could be released when needed. Either simply barrels stuffed full of explosives as mines or bombs, or else maybe 'cry-baby' style decoys - both of these seemed like they would probably prove useful sooner or later.

Oh, and I was also thinking that maybe it would be some kind of harness near the door would also be useful, if Zeek wanted to use the SRAS as platform for sniping, but didn't want the inconvenience of accidently falling out if the ship unexpectedly moved.

Edit:
Quote
The fraternity shouted, "Gon Beh!" as they downed the red pills and went back to watching the game.
Lol. Jack, you never fail to brighten up my day.
« Last Edit: March 18, 2010, 11:34:09 PM by Fester Shinetop » Logged

Zeek
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« Reply #5 on: March 19, 2010, 12:20:31 AM »

well in practice adaptive camo probably wouldn't make us invisible really, at least not for any more than one person at a time. and we would still be producing heat and noise from the engines.

i'm all for sensor decoys though. and not having zeek fall to his death while shooting at people.



but anyway, lets sit back and watch a bunch of fratboys od on military grade aggression drugs.
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Zeek
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« Reply #6 on: March 19, 2010, 02:06:33 AM »

Weapons on the other hand...totally forgot about those...
Right, sorry . Two shotguns (shotgun merc and lab merc), one sniper rifle (sniper merc), (garden mercs) two assault rifles, (sec office guys) two SMGs...have I missed anything?
dont forget to add these to the list euphonics.



"Sharp eyes that is indeed an Alvian holy book, tell you what because I like you guys. Pay 200 for these antiquities 350 for the drugs and I'll throw the book in for free. You're not going to beat that deal this came a black ops lab it's irreplaceable but it could be yours for a very nice price.
A hirsute frat boy looked at the pills, "I've never seen ketamine like this."

"Whatever, man. Deal." The treasurer tossed the money to you while another snatched the goods and distributed them.

The fraternity shouted, "Gon Beh!" as they downed the red pills and went back to watching the game.
"It's been a pleasure doing business with you," said Marco separating his and the group's money. Marco realizes these guys are a ticking time bomb and hustles on out of the house. Have fun in rehab those of you that don't get killed by a drug fueled rage Marco thought to himself laughing at how he just overcharged them a product that will kill most of them. "Do we need to meet up or do we still have time to take care of errands? Zeek wait until you see what they thought that you took was worth." said Marco into the radio.

oh dont go now, marco promised to get high and watch cartoons with them remember? and besides, i want to watch the fratboys go all 28 days later on him.
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Fester Shinetop
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« Reply #7 on: March 19, 2010, 06:46:03 AM »

Hubris is a terrible thing. The amusement provided by the poetic irony of the situation is tempered somewhat, however, by the fact that we are the ones that are going to have to go and save him if he is unable to do so himself..
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Zeek
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« Reply #8 on: March 19, 2010, 08:13:24 AM »

crap, i forgot he had the money from the antiques
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Jack Bauer
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« Reply #9 on: March 19, 2010, 02:08:14 PM »

Hubris is a terrible thing. The amusement provided by the poetic irony of the situation is tempered somewhat, however, by the fact that we are the ones that are going to have to go and save him if he is unable to do so himself..
I have a plan I'm going to murder the fatty and run over his corpse to get out if worse comes to worse. I'm hoping that he'll get the hint, if not jengo I'll blow his head off and climb over the body.
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I'm an American nationalist and a registered Libertarian. I've been called a xenophobe but I'm not. I just happen to believe America is the best country and the other countries just aren't as good, that used to be called patriotism.

"Two Jews walk into a bar and that bar was called damnation. Praise his name." -Rev. Jimmy

Are you ready to ask her that big question...."Will you get me another beer?"
Zeek
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« Reply #10 on: March 19, 2010, 02:18:14 PM »

i remember playing max payne, in some of the levels there were these v junkies. generally they'd just sit there shivering and mumbling, but if you startled them by making loud noises, like say by firing a gun in their vicinity, they'd flip out and attack you.

on an unrelated note, i wonder if any of the fratboys are on the track team.
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Jack Bauer
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« Reply #11 on: March 19, 2010, 02:37:56 PM »

i remember playing max payne, in some of the levels there were these v junkies. generally they'd just sit there shivering and mumbling, but if you startled them by making loud noises, like say by firing a gun in their vicinity, they'd flip out and attack you.

on an unrelated note, i wonder if any of the fratboys are on the track team.
That's a valid point but if I don't find a way to leave I'll be in a situation regardless. Some of those fratboys may be trackstars but they can't outrun a bullet.
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I'm an American nationalist and a registered Libertarian. I've been called a xenophobe but I'm not. I just happen to believe America is the best country and the other countries just aren't as good, that used to be called patriotism.

"Two Jews walk into a bar and that bar was called damnation. Praise his name." -Rev. Jimmy

Are you ready to ask her that big question...."Will you get me another beer?"
Fester Shinetop
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« Reply #12 on: March 19, 2010, 08:09:58 PM »

I dunno Jack - you've not only given them military-grade performance and aggression enchancing drugs, but you've also given them faith. I'm absolutely certain that there's a short story by Harry Harrison about a missionary who gets crucified by his own proselytes because they accept his teachings rather too literally.

Just an idle thought, but maybe direct violence is not the answer here? Instead of "What would Alvis do?", why not try "What would Cadmus do?" for a change? That's the best solution that I am able to come up with anyway - sorry.
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Jack Bauer
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« Reply #13 on: March 19, 2010, 08:22:47 PM »

I dunno Jack - you've not only given them military-grade performance and aggression enchancing drugs, but you've also given them faith. I'm absolutely certain that there's a short story by Harry Harrison about a missionary who gets crucified by his own proselytes because they accept his teachings rather too literally.

Just an idle thought, but maybe direct violence is not the answer here? Instead of "What would Alvis do?", why not try "What would Cadmus do?" for a change? That's the best solution that I am able to come up with anyway - sorry.
I have given them faith but they wont read it before they go ape which puts that advantage solely on me. The problem is I have a fat tub of blocking my way out and if he wont be moved by words than I'll have to move him by other means. I'm not saying direct violence would be the ideal option it's just the best option I can think of. I don't see Marco or anyone for that matter talking down someone with drug induced rage.

Edit
Good work Fester you just gave me an idea, I may have a way to solve this problem without killing fatty or anyone for that matter. I'll see if this last attempt at a diplomatic solution works and if not I'll move on to plan B convert them to the Alvian faith and have them go crazy on the Allaince. That would make the overall mission easier because security would have their hands full trying to subdue a drugged out armed fraternity. If that doesn't work I still have plan C which is the kill everyone plan.
« Last Edit: March 19, 2010, 08:56:42 PM by Jack Bauer » Logged

I'm an American nationalist and a registered Libertarian. I've been called a xenophobe but I'm not. I just happen to believe America is the best country and the other countries just aren't as good, that used to be called patriotism.

"Two Jews walk into a bar and that bar was called damnation. Praise his name." -Rev. Jimmy

Are you ready to ask her that big question...."Will you get me another beer?"
Fester Shinetop
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« Reply #14 on: March 19, 2010, 09:04:52 PM »

You relegated that one to plan 'C'? Are you feeling unwell Jack?
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