Mostly copied from
Rob's records for my Firefly GMing. Please PM me any corrections with citations.
Big Damn HeroesRoles Summary - The number next to the names is their skill in that area.
The Leaders - Lt Lee Lister (3 Battlegroup Sergeant)
The Fighters - Zeek (3 Long Barrels), Meat (3 Assault), Lt Lee Lister (3 Assault)
The Gunners - Marco Shanks (2)
The Medics - Marco Shanks (3 Surgical Rotation)
The Engineers - "Crash" Foreman (3 Large Ships)
The Techies - BaronRed (3 Programing)
The Spooks - Hu Dini (3 Locksmith), Marco Shanks (2)
The Pilots - "Crash" Foreman (2)
The Bombers - Marco Shanks (1)
The Survivors - Meat (1), Zeek (1)
Lt. Lee Lister - The Captain - Tom Failur
Level 1 Discipline
*Level 2 Discipline
**Level 3 Battlegroup Sergeant
Level 1 Combat
*Level 2 Combat
**Level 3 Assault
Asset: Born Leader
Asset: Military Rank
Asset: Steady CalmComplication: Creedo- "Don't kill unless necessary, and only then those who deserve it. Never leave a man behind. Loyalty is everything."
Complication: Old Injury- Large piece of shrapnel still lodged in left leg, lasting gift from the Unification War. Most of the time it's fine, apart from a slight limp, but some days it just plays up. Plus it plays havoc with metal detectors.Inventory:
Combat Knife/3apt
Colt 10mm/2spt (6/8)
Pistol Clips x2
AR19 Rapidfire/
10 spt (17/20)
SMG Ammo x4
Bullet Plates (8/8)
Silencer x3
5 Credits
0 Experience Points
13 Luck Points
Marco Shanks - Sneaky Medical Gunner - Jack Bauer
Level 1 Medical
*Level 2 Medical
**Level 3 Surgical Rotation
Level 1 Covert
*Level 2 Covert
Level 1 Heavy Weapons
*Level 2 Heavy Weapons
Level 1 Combat
Level 1 Explosives
Asset: Empathy
Asset: Steps Softly
Asset: Religiosity - Alvian Faith of Violence
Complication: Wanted
Complication: Creedo - What would Alvis do?
Complication: Deadly EnemyInventory:
Potatoe Gun/1spt
Pipebomb x6
Python 8 LG/2spt (5/8)
Bullet Plates (8/8)
Combat Knife/3apt
Basic Medical Bag (1/6)
Menschfilets x5
Stratocaster Violin and Violin Case
Alvian Holy Book
20 Credits
5 Experience Points
10 Luck Points
Burns to the face, neck, chest, and '1%'
CannibbledAlias; Zeek - The Sharpshooter - Zeek
Level 1 Combat
*Level 2 Combat
**Level 3 Long Barrels
Level 1 Survival
Level 1 Discipline
Assets: Intimidatin' Manner
Assets: Steady Calm
Assets: Fightin' Type
Complication: Deadly Enemy
Complication: Creedo - Professionalism Is Everything
Complication: Prejudiced - A very special and personal hateon for slavers and folks who harm children. Will generally go out of his way to do bad things to them.
Complication: Sociopath - No innate sense of morality or empathy. Tends to give people the creeps if not careful, and may have a hard time dealing with them when they get emotional.Inventory:
Unique Laser Rifle (3/3)
Energy Cell x3
50. Cal/2spt (6/6)
50. Cal Rounds x5
Winchester Pump/1spt (6/8)
Shotgun Shells x2 Incendiary x1
Bayonette
Desert Camo bottoms, combat boots, oilskin duster, and hat.
0 Credits
18 Experience Points
12 Luck Points
Jan 'BaronRed' Luftzeit - The Computer Genius - King Biscuit
Level 1 Computing
*Level 2 Computing
**Level 3 Programming
Level 1 Combat
Asset: Math Whiz
Asset: Military Rank
Asset: Moneyed Individual
Complication: Hooked – Stims
Complication: Chip on the Shoulder
Complication: FilcherInventory:
Adrenaline Boost x2
Basic Technology Case (4/4)
Sawed-off Twinchester Breech/2spt (2/2)
Shotgun Shells (18)
85 Credits
28 Experience Points
7 Luck Points
Ex-Colonel "Meat" Haston - The Trooper - oldmeatwadjim
Level 1 Combat
*Level 2 Combat
**Level 3 Assault
Level 1 Survival
Asset: Fighter type
Asset: Nose for trouble
Asset: Millitary Rank
Complication: Addiction-Alcoholism
Complication: Addiction-Smoking
Complication: Paranoid
Inventory:
Unique Semiautomatic/20spt (60/60)
Rare Ammunition drum
GRZ 1/3spt (26/35)
FAL-6/5spt (15/15)
Assault Rifle clips x6
Bullet Plates (8/8)
Blue Sun™ Smokes x2 (8/12)
Bottle of Rum (12/20)
Alliance U-War dress uniform, rank inscribed, faded slightly.
0 Credits
23 Experience Points
11 Luck Points
"Crash" Foreman - Ace Mechanic and Pilot - Fester Shinetop
Level 1 Piloting
*Level 2 Piloting
Level 1 Mechanics
*Level 2 Mechanics
**Level 3 Large Ships
Asset: Born behind the wheel
Asset: Mechanical empathy
Complication: Hooked (if he's not able to actually race, then he at least has to be tinkering with something mechanical, tuning it, trying to make it faster. Even if this isn't really necessary or, indeed, advisable)
Complication: Creedo ("Pedal to the metal" - HATES having to pilot a vehicle at anything less than it's maximum speed. "If something's worth doing, it's worth doing right" - not a big fan of slapdash repairs, even if a slapdash repair is all that there is time for)
Inventory:
Basic Mechanical Toolbox
Light-coloured cotton shirt, dark brown cargo pants, black belt, black boots
135 Credits
40 Experience
17 Luck Points
Hu Dini - Covert Specialist - Euphenics
Level 1 Covert
*Level 2 Covert
**Level 3 Locksmith
***Level 4 Acting
Asset: Steps softly
Asset: Moneyed Individual
Asset: Nose For Trouble
Complication: Sticky Fingers
Complication: Deadly Enemy
Complication: Jaded - Having gone to too many places and done too much to enjoy life's simple pleasures can aggravate others
Complication: Creedo - Teetotals and refuses pain medications unnecessary to remain aliveInventory:
Basic Lock Kit
Basic Poison Syringes
Combat Knife/3apt
Greatcoat, gloves, vials, bag of tricks
140 Credits
0 Experience
9 Luck Points
C. Foster - NPC - The Manager
Level 1 Covert
*Level 2 Covert
**Level 3 Stealth
Level 1 Combat
*Level 2 Combat
**Level 3 Oddities
Level 1 Piloting
*Level 2 Piloting
Level 1 Computing
*Level 2 Computing
Asset: Highly Educated
Asset: Steps Softly
Asset: Math Wizz
Complication: Lightweight
Complication: Deadly EnemyInventory:
Hipflask of water
Gent's Sword/2apt
x4 Combat Knife/3apt
Combat boots, black cargo bottoms, black t-shirt, black sleeveless combat jacket.
Cpt. Robert Hawkins - NPC - The Smuggler
Level 1 Combat
*Level 2 Combat
**Level 3 Pistols
**Level 3 Long Barrels
Level 1 Survival
Level 1 Mechanics
Level 1 Discipline
*Level 2 Discipline
**Level 3 Influence
**Level 3 Craft's Captain
Asset: Fightin' Type
Asset: Tough As Nails
Asset: Nose For Trouble
Complication: Greed
Complication: Deadly Enemy
Complication: Amputee - Hawkins needs to plug his leg in every day or so. It's mechanical, and expensive. During an encounter with Tong smugglers during the U-War, Hawkins took a knee full of shot when taking guns off the dead.Inventory:
Scoped Python 8 LG/2spt (8/8)
RDS Combat Shotgun/2spt (12/12)
Rapidfire Scattergun Revolver/
6 spt (6/6)
Fiber Mesh (6/6)
Combat Sword/1apt
Combat Chainsaw (10/10)
NewTech Sunglasses - Reveal wires, weapons and pipes, through walls or clothes.
Fine leather jacket, work boots, tan bottoms, dirty grey shirt.
Hannah Sullivan - NPC - The Fixer
Level 1 Mechanics
*Level 2 Mechanics
Level 1 Medical
*Level 2 Medical
**Level 3 Surgical Rotation
***Level 4 Enhancements
Asset: Empathy
Asset: Mechanical Empathy
Asset: Tough As Nails
Complication: Dimwitted
Complication: Pacifist
Complication: Phobia - Babies
Complication: Amputee - Lost her legs after a wall fell on them during an Alliance bombing raid. She replaced them herself in the field with prostheses constructed out of salvaged machinery. The ones she has now aren't much better, but they suit her just fine.Inventory:
Homemade Mechanical Toolbox/Medical Bag
Adrenaline Boosts
Sedative Syringes
High-Dose Pain Pills
Sundress, straw hat, welding goggles, heart monitor watch, backpack
Foresight - Your ShipCargo Bay: Average Contents: SRAS
Speed: Good
Agiliy: Good
Infirmary: Full
Armoury:
2x AR19 Basic SMGs
1x GRZ Assault Rifle
1x FAIII Laser Pistol
Federal Agent Eriksen's IDent Card
Federal Agent's Expenses Card
1x AR24 Assault Rifle
16x Assault Rifle clips
Jen's mod rates:
Scope/Basic Non-Electronic scope/Improves accuracy at range - Comes automatically with all sniper rifles, can be fitted to normal pistols and crossbows. (25 credits)
RDS/Red-dot sight/Improves accuracy but gives away where you're aiming - Can be fitted to all guns. (25 credits)
ACOG/Baisc Non-Electrionic scope/Improves accuracy - Can be fitted to Snipers (for close-up work), Crossbows, Assault rifles and Heavy Weapons. (35 credits)
TACOG/Thermal variant ACOG/Improves accuracy, thermal vision, succeptable to interferance - Can be fitted to same weapons as ACOG. (55 credits)
Rapidfire/Increases mechanism speed/Allows 2 extra spt - Can be fitted to any weapon but Snipers and Oddities. (32 credits)
Silencer/Fairly effective gun silencer/Decreases range, makes weapon moderately quietened - Can be fitted to any weapon but Heavy Weapons or those already silent. (35 credits)