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Author Topic: Scientist Class  (Read 2223 times)
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Swarm
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« Reply #15 on: March 15, 2010, 07:15:00 PM »

Swarm, do you ever actually bloody read anything, or do any research, before you make authoritative statements?

As for Field Surgery, if you use it when you're poisoned, you get a message along the lines of 'You do what you can to mitigate the effects of the poison.' I don't know exactly what effect this has - you still lose 1HP, although you do gain 2XP. Perhaps it reduces the length of the posion's effect, or perhaps it just allows you to get XP from the otherwise-unpleasant experience.

Your eagerness to help others is commendable, but when the information you give so definitively is wrong, you're just a pain in the .
Excuse me smart , I said that based on other people's information.

Scientist class is good for pking with all of it's health insight skills.
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Johan Crichton
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« Reply #16 on: March 15, 2010, 08:24:25 PM »

Swarm, Iceman, you do both realise there's a personal message system on these forums, right?

And you have both read the rules, right?

And you have seen the rule that talks about using personal messages, right?

A reminder that I shouldn't have to make.  If you don't like how someone else is posting:
* Report to moderator if there's a problem that the moderators can act upon
* Use personal messaging to try and influence others when there isn't
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Iceman
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« Reply #17 on: March 15, 2010, 08:51:38 PM »

I take your point, although I personally feel that public remonstration often leads to a lesson being taken more to heart. I'm sure, as a moderator, you agree. But I'll strive to contain my exasperated contempt in the future, and apologise for any offence given to forum members who aren't the recipient of my scorn.
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FirstAmongstDaves
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« Reply #18 on: March 16, 2010, 07:29:06 AM »

I has a scientist character (Batman) for a while. Healing does make it easy to level up (if you can find sufficient numbers of wounded to assist - its a fairly lethal game), but there's little else to be said for the character type. No combat advantage, no travel advantage, no RPG advantage. The healing skills barely make up for being a sitting duck.

If scientists got mining skills I would start up a scientist tomorrow.
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snico
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« Reply #19 on: March 23, 2010, 07:01:05 AM »

I think the scientist class is good if you want to join a clan that's violent, as their resident healer, because you can go out with them and stay alive while healing the soldiers and such.  Though I don't know if this is ever actually done.
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Ahnaom
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« Reply #20 on: March 23, 2010, 07:14:21 AM »

I've never tried any of the outsider classes so I'm really curious. Which is better for playing as a healer? A settler or a scientist?
In the native world villagers have the only real advantage - they find more herbs.
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Bobby the Hatchet
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« Reply #21 on: March 24, 2010, 01:39:15 PM »

I was debating that myself. The ability to find more herbs, as well as the added protection from animals seems to trump the slight, couple-AP-saving convenience of Field Surgery and Advanced Triage. I just bought basic Triage with my cannibal and am so far not impressed with how it works, so I imagine that Advanced Triage isn't that great. I'd rather be able to gather FAKs/Herbs faster and just waste a few AP here or there "testing" patients to check their health.

Hopefully the classes get some more distinctive skill sets over time. Right now Cannibal and Shaman seem to have capitalized on the cool skills.
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Ahnaom
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« Reply #22 on: March 24, 2010, 06:18:39 PM »

My main character is a villager, more or less the mirrored version of a settler. I can say that finding a bunch of herbs really helps, especially in the long run. Not sure if the skills of the scientist can beat that. After all, a herb or a FAK can cure bleeding as well.

Maybe the scientist more suitable if you spend a lot of time in the wild, without having access to the supplies in towns.
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Swarm
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« Reply #23 on: March 24, 2010, 07:25:03 PM »

I was debating that myself. The ability to find more herbs, as well as the added protection from animals seems to trump the slight, couple-AP-saving convenience of Field Surgery and Advanced Triage. I just bought basic Triage with my cannibal and am so far not impressed with how it works, so I imagine that Advanced Triage isn't that great. I'd rather be able to gather FAKs/Herbs faster and just waste a few AP here or there "testing" patients to check their health.

Hopefully the classes get some more distinctive skill sets over time. Right now Cannibal and Shaman seem to have capitalized on the cool skills.

Triage is pretty useful, especially for a cannibal.  How else will we know if someone is at critical health and can be killed and eaten quickly?
I believe advanced triage shows the health of everyone, which is useful.  Check the wiki.
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Bobby the Hatchet
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« Reply #24 on: March 24, 2010, 11:05:58 PM »

I must be missing something, because I just bought Triage but am unable to see the health of outsiders. I haven't been able to test it on any natives yet. I was under the impression that it would show me the HP of the lowest of any player in the room, regardless of class and regardless of the number of players in the square. Maybe I'm missing something, I try to figure it out tomorrow once I'm back on my feet.
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« Reply #25 on: March 24, 2010, 11:21:58 PM »

Bobby - Triage only shows you low HP out of the people whose name you can see. If you're a native you won't see outsider names unless they are on your contact list.
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Bobby the Hatchet
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« Reply #26 on: March 25, 2010, 11:40:17 AM »

Ah okay, that was my next guess. Eventually I'll have to cave in and donate anyway, thanks for the heads up. For now I just keep outsiders in my contacts list to maximize identification.
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