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Author Topic: In-game Chuckles  (Read 11823 times)
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Skull Face
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« on: March 01, 2010, 07:46:57 PM »

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A parrot makes a sound remarkably similar to a human cough. (2010-03-01 06:05)
A parrot squawks "What's read and green and jumps out of aeroplanes? A parrot-trooper!" (2010-03-01 12:05)

Twist has been training parrots?
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Iceman
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« Reply #1 on: March 01, 2010, 08:07:33 PM »

He's a better parrot-trainer than he is speller, apparently.
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dezuman
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« Reply #2 on: March 01, 2010, 09:23:58 PM »

HAHAHAHAHAHA
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Milla
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« Reply #3 on: March 02, 2010, 08:01:13 AM »

*giggles*

Does anyone have a rough idea of how this training parrots to speak thing works? I have been trying a lot with all of my characters (One, Stonerkitten, did spend almost two weeks chasing parrots and talking to them), but I have yet to hear any repeat anything I have said.
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Johan Crichton
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« Reply #4 on: March 02, 2010, 08:34:02 AM »

A long time ago it was said that you had to repeat the words you wanted a parrot to parrot ... about twenty times.

I have no idea if anyone ever tested that hypothesis.
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« Reply #5 on: March 02, 2010, 09:46:23 AM »

well, if animals will not enter a square with fire, one could hypothetically pen one in and talk to if for as long as you want.
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Vetari
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« Reply #6 on: March 02, 2010, 10:41:41 AM »

twenty times.
Some say it was sixty, some said it takes only one. Only the Creator knows really Tongue
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Milla
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« Reply #7 on: March 02, 2010, 11:03:41 AM »

Thanks! I am pretty sure one isn't enough, but I can experiment with greater numbers.

The next parrot I meet better be prepared to have it's tiny bird brain spammed out of its ears Grin
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Skull Face
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« Reply #8 on: March 02, 2010, 01:17:44 PM »

The more you repeat a phrase to a parrot, the more chance it will have of recalling the phrase.
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Swarm
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« Reply #9 on: March 02, 2010, 06:30:58 PM »

Does Simon forget things that he has added in?  It has been a long time.

Maybe we will never know Tongue

I would say that since it is usually around 20-60, maybe the percentage chance of it happening is .5% or something?
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Tom Failur
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« Reply #10 on: March 02, 2010, 06:58:03 PM »

Simon can't be expected to remember every single little thing about Shartak. Plus I hear developers forgetting things they have coded is a common occurance.

I vaguely remember hearing that about 20AP is a good amount to spend in order to ensure there's a good chance a parrot will repeat something.
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KingBiscuit
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« Reply #11 on: March 02, 2010, 07:13:06 PM »

20 speaking actions or 20 AP?

Doesn't speaking take up .1 AP?
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« Reply #12 on: March 02, 2010, 08:03:20 PM »

5 times will do it. This is proven, in the OP.

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« Last Edit: March 02, 2010, 09:43:26 PM by Iceman » Logged

Twist - boner-inducingly handsome | ClickClick - guardian of the Dalpoki | Sympathetic Phil - hard-bitten mercenary and surly drunkard |
Tkltchk - hungry, want eat | Fist McRhinopuncher - fairly self-explanatory

"Iceman?" How nananana is that? | Suggestions
Swarm
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« Reply #13 on: March 02, 2010, 09:34:43 PM »

5 times will do it. This is proven, in the OP.
What is the "OP"?

Good thing it's 5 times, you wouldn't want to struggle to have to do something.
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CyAdora
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« Reply #14 on: July 17, 2010, 05:41:10 PM »

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Jesus H Christ says “How I'm supposed to learn Malevolence? D:”
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