Shartak The Official Shartak Forum
Click here to play NOW!
December 16, 2017, 03:15:26 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1] 2   Go Down
  Print  
Author Topic: Gaming Items  (Read 4473 times)
0 Members and 1 Guest are viewing this topic.
Iceman
Hero Member
*****
Posts: 2171


I don't like you because you're dangerous


View Profile
« on: February 28, 2010, 09:43:42 PM »

A similar suggestion for games-within-the-game was mooted a while back, and just recently I was thinking - if this is too complicated by reasons of coding and time zones, why not incorporate items into the game that would allow the same thing to be done? These would be findable (fairly rarely, but not overly so) in resource huts and auto-stocked on occasion by the Traders/Tamdals. Clicking on the item for a cost of 1AP produces an action message, as per flipping a coin. The few I was thinking of are:

Set of Dice (Towns and Villages): Sympathetic Phil shakes a dice cup and spills them onto the foor. They show a six and a six.

Pack of Cards (Towns): Twist draws a playing card from a pack and with a flourish reveals the King of Hearts.

Rune Sticks (Villages): ClickClick tosses a handful of rune-marked sticks to the ground. They land indicating Earth, Earth, Fire and Air.

The Rune Sticks are a bit iffy, but you get the picture. The idea is that these items would allow players to play primitive, admittedly stilted versions of real-life games such as blackjack, and also make up their own. It would involve a bit more imagination than a full-on coded mini-game, but would fit with the style of play.

[Mod: Link fixed]
« Last Edit: February 28, 2010, 09:51:04 PM by Johan Crichton » Logged

Twist - boner-inducingly handsome | ClickClick - guardian of the Dalpoki | Sympathetic Phil - hard-bitten mercenary and surly drunkard |
Tkltchk - hungry, want eat | Fist McRhinopuncher - fairly self-explanatory

"Iceman?" How gay is that? | Suggestions
Etherdrifter
Hero Member
*****
Posts: 1865



View Profile
« Reply #1 on: February 28, 2010, 09:54:14 PM »

I like it actually.  Would these messages be visible to everyone?

Maybe even include tarot cards?
Logged

Pro Bono Collagium

Quote of the week

"There will be no miracle"

Ahnaom
Hero Member
*****
Posts: 1042



View Profile
« Reply #2 on: February 28, 2010, 10:00:31 PM »

This would need some clear indication mark to distinguish it from /me lines. A much more conspicuous one than we have now, maybe with colourful background like you get for attack and heal messages (that square with letter E inside it).
Logged
Johan Crichton
Hero Member
*****
Posts: 1974


View Profile
« Reply #3 on: February 28, 2010, 10:16:04 PM »

I like the idea.  However:

This would need some clear indication mark to distinguish it from /me lines.
Why?  Does flipping a coin currently give you any such indication?

But, back to the topic - Iceman, would you have each deck of cards having to be tracked in terms of what cards have been played, or would you simply have it be a random 1-in-52 draw?
Logged

Johan Crichton
Please read the forum rules before posting.
"Simple suggestion -> complicated/confusing suggestion = never implemented." - FAD
Quote
Life isn't fair. It's just fairer than death, that's all.
Ahnaom
Hero Member
*****
Posts: 1042



View Profile
« Reply #4 on: February 28, 2010, 10:23:13 PM »

Why?  Does flipping a coin currently give you any such indication?

To prevent cheating. I assumed this would be primarily used for gambling.
I think there are action groups that are displayed with their respective icons. Currently throwing a coin might have a different symbol from /me does this and... but nobody really cares since they are used just for fun.

Press the coin button in the inventory
Quote
Ahnaom tosses a gold coin into the air and catches it. It shows heads.

Type "/me tosses a gold coin into the air and catches it. It shows heads."
Quote
Ahnaom tosses a gold coin into the air and catches it. It shows heads.


EDIT: removing a link that Iceman has already added in his post half a day ago
« Last Edit: March 01, 2010, 01:49:26 AM by Ahnaom » Logged
Johan Crichton
Hero Member
*****
Posts: 1974


View Profile
« Reply #5 on: February 28, 2010, 10:31:55 PM »

Actually, there was someone running a game of 2-up (involves flipping coins) on the Island.  People just trusted that the house would play fair... or play the game to the house advantage as the house always does.
Logged

Johan Crichton
Please read the forum rules before posting.
"Simple suggestion -> complicated/confusing suggestion = never implemented." - FAD
Quote
Life isn't fair. It's just fairer than death, that's all.
Euphenics
Hero Member
*****
Posts: 780


καλλίστῃ


View Profile WWW
« Reply #6 on: February 28, 2010, 11:11:16 PM »

Actually there are little icons in logs distinguishing actions from /me
Logged

Swarm
Hero Member
*****
Posts: 1701


Could you hold this TNT for me? Thanks.


View Profile
« Reply #7 on: February 28, 2010, 11:19:38 PM »

A similar suggestion for games-within-the-game was mooted a while back, and just recently I was thinking - if this is too complicated by reasons of coding and time zones, why not incorporate items into the game that would allow the same thing to be done? These would be findable (fairly rarely, but not overly so) in resource huts and auto-stocked on occasion by the Traders/Tamdals. Clicking on the item for a cost of 1AP produces an action message, as per flipping a coin. The few I was thinking of are:

Set of Dice (Towns and Villages): Sympathetic Phil shakes a dice cup and spills them onto the foor. They show a six and a six.

Pack of Cards (Towns): Twist draws a playing card from a pack and with a flourish reveals the King of Hearts.

Rune Sticks (Villages): ClickClick tosses a handful of rune-marked sticks to the ground. They land indicating Earth, Earth, Fire and Air.

The Rune Sticks are a bit iffy, but you get the picture. The idea is that these items would allow players to play primitive, admittedly stilted versions of real-life games such as blackjack, and also make up their own. It would involve a bit more imagination than a full-on coded mini-game, but would fit with the style of play.

[Mod: Link fixed]
Why are there 2 Earths?  You mean Earth, Water, Fire, Air?

I like this, it should be added.  I like what you did for the native villages for "cards".

I am assuming if someone needs outsider/native knowledge in order to use the opposite race's games?
Logged
Etherdrifter
Hero Member
*****
Posts: 1865



View Profile
« Reply #8 on: March 01, 2010, 12:01:21 AM »

You could have it as an on click item (for yourself).  It displays the effects iceman suggested in bold text.

Or a use on target (in which case it sends an invite to the game) and the loser loses 1 coin and the winner gains one.  If the loser has no coin nothing is lost.

Just a thought.  Maybe even 2 pull down boxes (target and game) to allow several game types.
Logged

Pro Bono Collagium

Quote of the week

"There will be no miracle"

Simon
Shartak Developer
Global Moderator
Hero Member
*****
Posts: 1344



View Profile WWW
« Reply #9 on: March 01, 2010, 12:44:36 AM »

To more easily distinguish /me from the gold coin flip, the outcome could be put in italics since a normal /me can't do that.

*EDIT* /me is all in italics, but I meant a mixture of normal/italics like...

Simon tosses a gold coin into the air and catches it. The coin shows tails.

Whereas with /me, it would be

Simon tosses a gold coin into the air and catches it. The coin shows tails.

and thus not something you could fake.
« Last Edit: March 01, 2010, 12:50:00 AM by Simon » Logged
Captain Jacobi
Hero Member
*****
Posts: 1316


Currently ranting like a lunatic


View Profile
« Reply #10 on: March 01, 2010, 01:01:38 AM »

I think this is an interesting idea. I will hire a construction company to start building a casino at the Shivering Timbers pronto.

Swarm: I think the assumption is each stick has the four elements on it and he got two earths from two separate sticks.
Logged

Ahnaom
Hero Member
*****
Posts: 1042



View Profile
« Reply #11 on: March 01, 2010, 01:24:35 AM »

/ me is all in italics, but I meant a mixture of normal/italics

I think we would need something more distinguishable. Would it be possible to add colours to the keywords? Or add some kind of background, or very conspicuous icon in the front? And maybe a warning message when you first encounter something like that?

Newbies could be easily fooled by not paying attention to the fonts.
« Last Edit: March 01, 2010, 01:26:11 AM by Ahnaom » Logged
Johan Crichton
Hero Member
*****
Posts: 1974


View Profile
« Reply #12 on: March 01, 2010, 01:36:15 AM »

To more easily distinguish /me from the gold coin flip, the outcome could be put in italics since a normal /me can't do that.

Beautiful solution.  If you're being careful, people can't cheat you.  If you're not ...
Logged

Johan Crichton
Please read the forum rules before posting.
"Simple suggestion -> complicated/confusing suggestion = never implemented." - FAD
Quote
Life isn't fair. It's just fairer than death, that's all.
snico
Hero Member
*****
Posts: 806


equal opportunity eater


View Profile
« Reply #13 on: March 01, 2010, 06:40:06 AM »

Love it!!!

I agree, Simon's solution should be enough.  And I do think you should have outsider knowledge to play the other factions games... although none of my characters have that skill, haha.
Logged


Snico Princess Nico Marcy
A parrot squawks "Lady be free, Lady be fine! Princess Nico, Will you be mine?" (2010-08-30)
Iceman
Hero Member
*****
Posts: 2171


I don't like you because you're dangerous


View Profile
« Reply #14 on: March 02, 2010, 08:51:56 PM »

But, back to the topic - Iceman, would you have each deck of cards having to be tracked in terms of what cards have been played, or would you simply have it be a random 1-in-52 draw?

To be honest, I don't know. It would be far easier to just have a 1-in-52 chance of each card appearing, but wouldn't be very realistic and could lead to some confusion. But what are the alternatives?

To remember each card drawn since when? The player entering that square? The first time a card was drawn? That would tie the player with the deck to that location while the game was played, which could take days. Other participants could at least wander off to trade/heal/hunt in between.

Or have a begin/end game function, perhaps in a drop-down menu? I don't know how this would work exactly, but I doubt it would be simple to code. The long and short of it is, I was hoping someone else would come up with a good idea.
Logged

Twist - boner-inducingly handsome | ClickClick - guardian of the Dalpoki | Sympathetic Phil - hard-bitten mercenary and surly drunkard |
Tkltchk - hungry, want eat | Fist McRhinopuncher - fairly self-explanatory

"Iceman?" How gay is that? | Suggestions
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2006-2008, Simple Machines Valid XHTML 1.0! Valid CSS!