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Author Topic: Jungle Growth - need it stay an enigma?  (Read 758 times)
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TripleU
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« on: December 22, 2008, 05:10:39 PM »

In 30 January 2007, Simon said on the fixed bugs page of the wiki:
"Jungle growth was modified just after Christmas to include an interesting feature (that no-one seems to have spotted yet)."
Recently, on the theories page of the wiki, he denied all of the current theories about jungle growth. Seeing that jungle growth is perhaps the most popular research topic, I hate to see it at a standstill like this. Could any of you think of a theory for how jungle grows?
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Tom Failur
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« Reply #1 on: December 22, 2008, 05:14:00 PM »

I'll offer up what I know from talkign to Simon on IRC.

I believe there is a set number of jungle squares that go up a density at each midnight (well 5 past to be precise) but which squares is decided randomly.

Pouring fresh water increases the chance of them going up and salt water reduces it. By how much I don't know.
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TripleU
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« Reply #2 on: December 22, 2008, 05:59:12 PM »

 Shocked That's some good info. I'll make it a theorem, and see if (possibly other researchers and) I can't prove (or disprove) it, and perhaps elaborate on it. (If there we a "yum" smiley, I'd put it here.)
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TripleU (aka VVV)- Moved to Shintolin, and founded St. Simon's Hospital
Fiery Dweevil- Died of malaria
Anode Dweevil- Eaten alive by a shargle
Hermit Crawmad- Starved to death
AlexanderRM
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« Reply #3 on: December 23, 2008, 02:55:45 AM »

Personally, I'd assumed that it all just grew at roughly the same rate, but slowed or sped up by fresh/salt water... I had a character endlessly circling and chopping jungle around the Dalpok grassland for awhile, I... all I'm certain of is that whenever jungle grew back, it would be like D1 over a large area.

I believe there is a set number of jungle squares that go up a density at each midnight (well 5 past to be precise) but which squares is decided randomly.
Huh. Assuming that that's correct, would that mean that... the less jungle there is, the faster the remaining jungle grows?
The DFM must be warned. This will also hugely affect plans to cover the island with grassland... by the time we got even half the island we'd be having to use almost all our AP just to keep the jungle down.
That would also mean that pouring salt water merely moves the growth over somewhere else, but that should be OK since, at any given time, the borders of grasslands should be far smaller than the total amount of jungle, since there'll always be villages and islands... hugely overgrown villages and islands if this theory is correct. Which I suppose would seriously threaten the integrity of grasslands near the villages as well.
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TripleU
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« Reply #4 on: December 23, 2008, 06:59:34 AM »

I knew grassland was a botanical disaster waiting to happen.
Perhaps I'll start collecting Uber map screen shots. It could be useful for all sorts of stuff...

Edit:
Bad news for the midnight idea. Here's the uber map at 7:XX:

And here it is at 22:4X:

Notice the growth in Dalpok and Derby. Both pictures were taken within the same server day. Perhaps there are multiple times?
« Last Edit: December 23, 2008, 11:31:20 PM by TripleU » Logged

TripleU (aka VVV)- Moved to Shintolin, and founded St. Simon's Hospital
Fiery Dweevil- Died of malaria
Anode Dweevil- Eaten alive by a shargle
Hermit Crawmad- Starved to death
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