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Johan Crichton
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« on: January 03, 2007, 08:15:25 PM » |
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I posted this to the wiki - http://wiki.shartak.com/index.php/Suggestions:Miscellaneous#Statistics:_New_Statistics - in the latter days of last year, and are reposting here in case anyone has any comments or suggestions? Statistics: New Statistics
The current statistics pages display Shartak's top explorers, top gold collectors and top killers - however there are other roles to play in the game. This suggestion is to simply record and display a number of statistics that are currently not viewable on the statistics page such as 'wounds healed', 'spirits banished', 'items traded' and so on.
Wounds healed wound be the number of times that a character uses a first aid kit or healing herb on another character (personal healing should not be counted if that's possible?). It would allow a 'top healers' page.
Spirits banished would be a simple count of spirits banished, and would allow a 'top exorcists' page.
Items traded would reflect active trading between settlements - so items traded with the home trader would not count. It would allow a 'top traders' list, which could be perhaps displayed on the same page as the 'wealthy characters' and allow readers to compare the two lists.
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lama
Global Moderator
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Posts: 2280
KotIRC_C
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« Reply #1 on: January 03, 2007, 08:19:26 PM » |
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very idea, Johan  I'm for with all of my cuddly cute pink legs.
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Simon
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« Reply #2 on: January 03, 2007, 10:33:02 PM » |
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Wounds healed wound be the number of times that a character uses a first aid kit or healing herb on another character (personal healing should not be counted if that's possible?). It would allow a 'top healers' page.
Is this simply the number of uses of a FAK/herb (making it almost worth NOT getting the one that doubles HP healed), or the total number of HP healed? The latter makes more sense to me. Agreed? Spirits banished would be a simple count of spirits banished, and would allow a 'top exorcists' page.
Simple enough. Items traded would reflect active trading between settlements - so items traded with the home trader would not count. It would allow a 'top traders' list, which could be perhaps displayed on the same page as the 'wealthy characters' and allow readers to compare the two lists. If you trade your 5 bananas for the trader's 1 rifle, is that worth more "trading points" than trading your 1 heavy sword for 50 of the trader's gold coins? Are you considering things like the different base values of the items and the actual value of the item at the time of the trade? More discussion required here but the general idea makes sense.
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Simon
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« Reply #4 on: January 04, 2007, 12:51:27 AM » |
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First two items implemented as per my most recent post (total HP, number of spirits). Trading points might be something that gets you a sightly better price when the trader gets bored. Trading points are not that hard to implement, just waiting for comments on earlier post.
Just done some mods to the db so that it'll be possible to show what % of actual land has been explored, not just % of total map against amount of actual land. e.g 100% = all of the island explored instead of perhaps most of the island + a load of water.
No stats tables yet, might have to rework several other stats as well.
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Black Joe
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« Reply #5 on: January 04, 2007, 05:46:45 AM » |
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After thinking about how to implement the trading stats, how about the total value of the person's trades? Trading gems will get you more money than bananas, for instance. Also, trading with different traders will get you more credit than the same trader every time.
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Simon
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« Reply #6 on: January 04, 2007, 08:06:37 AM » |
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I had a thought about the trading points.. what if someone gets a gem, trades for gc, then trades the gc back for a gem again. Repeat a few times and that would boost trading points considerably whilst being quite boring. Perhaps only the first trade with a new trader would get points?
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Gitboy
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« Reply #7 on: January 04, 2007, 02:13:02 PM » |
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How about awarding points for significant trading events rather than every trade, eg + trading with a different trader (than your last trade) + providing an item that's been out of stock (for a given amount of time, to prevent abuse) + providing an item not otherwise available in that settlement + not killing the dog + etc...
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Malice
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« Reply #8 on: January 04, 2007, 08:56:00 PM » |
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That's getting a little ludicrous, just to get a "Top trader" statistic page. Do we really need one that bad? HP healed and spirits banished make sense, but a top trader is bah. Someone could, in this scenario, get a Heavy Sword and trade it at one trader, buy it back and sell it at another, and rack up insane amounts of TP (Haha, Trader's PointS)
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My Characters:The Malice - Durham Vigilante/Lobbyist 
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Johan Crichton
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« Reply #10 on: January 05, 2007, 09:13:06 PM » |
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Wounds healed wound be the number of times that a character uses a first aid kit or healing herb on another character (personal healing should not be counted if that's possible?). It would allow a 'top healers' page.
Is this simply the number of uses of a FAK/herb (making it almost worth NOT getting the one that doubles HP healed), or the total number of HP healed? The latter makes more sense to me. Agreed? My original thinking was to try and come up with something equivalent to 'animals killed' which isn't a 'hp of damage inflicted' stat. However, basing it off HP healed might make for some interesting choices - "Do I use this FAK to heal that guy with 2hp of damage, or wait for someone more wounded?" etc... I'll need to think on the items traded questions...
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Johan Crichton
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« Reply #11 on: January 05, 2007, 09:29:06 PM » |
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Items traded would reflect active trading between settlements - so items traded with the home trader would not count. It would allow a 'top traders' list, which could be perhaps displayed on the same page as the 'wealthy characters' and allow readers to compare the two lists. If you trade your 5 bananas for the trader's 1 rifle, is that worth more "trading points" than trading your 1 heavy sword for 50 of the trader's gold coins? Are you considering things like the different base values of the items and the actual value of the item at the time of the trade? More discussion required here but the general idea makes sense. Would it be possible to award one 'trading point' per trade where the trader is happy to see you? e.g. you've trekked through the jungle to make a trade at a distant settlement, as opposed to collecting driftwood/healing/ammunition locally and "mining" your home town trader for gold?
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Gitboy
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« Reply #12 on: January 06, 2007, 09:39:07 PM » |
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I like that thinking, nice and simple, easy to do yet hard to abuse.
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Aco
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« Reply #13 on: January 10, 2007, 02:08:52 AM » |
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How do you measure 'not killing the dog?' 
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I have returned from NW, to try out the cannibal class...
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FirstAmongstDaves
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« Reply #14 on: January 10, 2007, 03:23:40 AM » |
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Items traded would reflect active trading between settlements - so items traded with the home trader would not count. It would allow a 'top traders' list, which could be perhaps displayed on the same page as the 'wealthy characters' and allow readers to compare the two lists. If you trade your 5 bananas for the trader's 1 rifle, is that worth more "trading points" than trading your 1 heavy sword for 50 of the trader's gold coins? Are you considering things like the different base values of the items and the actual value of the item at the time of the trade? More discussion required here but the general idea makes sense. Would it be possible to award one 'trading point' per trade where the trader is happy to see you? e.g. you've trekked through the jungle to make a trade at a distant settlement, as opposed to collecting driftwood/healing/ammunition locally and "mining" your home town trader for gold? Great idea. Many of the wealthiest characters seem to have accumulated wealth from staying in their home encampment. There is nothing wrong with that, but points for genuine trading with foreign traders is a nice goal.
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You kill people by waiting an entire day to get enough AP…the combat system is retarded and somehow you miss 12 times in a row despite having a 60% chance to hit…Then they log on and wander off to heal and leave you standing there with your dick in your hand wondering why you bother. – Iron Colonel
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